proper interface like all the other new invocation service backends.
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the fancy for loops in a case like this, but apparently it DOES work.
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manually squirt messages into a chat history without actually sending
the message to the client.
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like to change the ordering for ChatMessage and its other derivations (the
bundle should precede the message) but that's more dangerous as the constructor
signature would not change.
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as their authentication name (which we leave in BodyObject.username). This
turns out to be simpler than the system we adopted for Yohoho wherein we
replace the player's user object after they select a character, but converting
to this sort of system is way more work than would be worth it.
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CommunicationAuthorizer and rolled that into the BodyObject-based
permissions system. A victory for consolidation and elegance.
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more discipline when handling names in our code base. Any user entered
name should find its way into a Name object as soon as it comes out of a
text field or whatnot, and stay that way until it makes its way into a
text field or into a database record (for which String objects are vastly
simpler because of JORA magic).
Dear God, let me never again make a change this large for the rest of my
mortal life.
Unfortunately, this means we have to keep an eye out for funny business
pretty much everywhere. However, since we will absolutely want to test
market stalls and so forth on Azure, we'll have an opportunity to iron out
any funny business that might fall under the radar during our internal
testing.
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every time a particular person hears another person say something.
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beginning. To do this more efficiently, we end up having to do some
jockeying.
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said; prune any big history when a new message is noted.
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the only circumstance where we're not getting sent our own message back to
us.
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every type of chat object known to man capable of reporting who's
listening.
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- FeedbackMessage has been subsumed into SystemMessage, which now has three
modes: INFO, FEEDBACK, or ATTENTION.
- Cleaned up methods for sending those system messages.
- on the server: sendInfo(), sendFeedback(), sendAttention()
- on the client: displayInfo(), displayFeedback(), displayAttention().
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- Repackaged crowd/chat
- All messages are delivered to the client via ChatMessage messages,
including tells.
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method invocation services and converted everything to the new style.
Could this be my biggest checkin ever?
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