fa2ad0fa6c
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3460 542714f4-19e9-0310-aa3c-eee0fc999fb1
426 lines
16 KiB
Java
426 lines
16 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.chat.server;
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import java.util.ArrayList;
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import java.util.HashMap;
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import com.samskivert.util.ObserverList;
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import com.threerings.util.MessageManager;
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import com.threerings.util.Name;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.server.InvocationProvider;
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import com.threerings.crowd.Log;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.crowd.chat.client.SpeakService;
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import com.threerings.crowd.chat.data.ChatCodes;
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import com.threerings.crowd.chat.data.ChatMessage;
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import com.threerings.crowd.chat.data.SpeakObject;
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import com.threerings.crowd.chat.data.SystemMessage;
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import com.threerings.crowd.chat.data.UserMessage;
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/**
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* Provides the back-end of the chat speaking facilities. A server entity
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* can make "speech" available among the subscribers of a particular
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* distributed object by constructing a speak provider and registering it
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* with the invocation manager, then placing the resulting marshaller into
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* the distributed object in question so that subscribers to that object
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* can use it to generate "speak" requests on that object.
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*/
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public class SpeakProvider
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implements InvocationProvider, ChatCodes
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{
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/**
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* Used to prevent abitrary users from issuing speak requests.
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*/
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public static interface SpeakerValidator
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{
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/**
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* Should return true if the supplied speaker is allowed to speak
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* via the speak provider with which this validator was
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* registered.
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*/
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public boolean isValidSpeaker (DObject speakObj, ClientObject speaker,
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byte mode);
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}
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/**
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* An interface used to notify external systems whenever a chat
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* message is spoken by one user and heard by another.
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*/
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public static interface MessageObserver
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{
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/**
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* Called for each player that hears a particular chat message.
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*/
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public void messageDelivered (Name hearer, UserMessage message);
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}
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/**
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* Creates a speak provider that will provide speech on the supplied
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* distributed object.
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*
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* @param speakObj the object for which speech requests will be
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* processed.
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* @param validator an optional validator that can be used to prevent
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* arbitrary users from using the speech services on this object.
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*/
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public SpeakProvider (DObject speakObj, SpeakerValidator validator)
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{
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_speakObj = speakObj;
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_validator = validator;
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}
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/**
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* Registers a {@link MessageObserver} to be notified whenever a
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* user-originated chat message is heard by another user.
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*/
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public static void registerMessageObserver (MessageObserver obs)
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{
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_messageObs.add(obs);
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}
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/**
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* Removes a registration made previously with {@link
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* #registerMessageObserver}.
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*/
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public static void removeMessageObserver (MessageObserver obs)
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{
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_messageObs.remove(obs);
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}
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/**
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* Handles a {@link SpeakService#speak} request.
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*/
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public void speak (ClientObject caller, String message, byte mode)
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{
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// ensure that the caller has normal chat privileges
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BodyObject source = (BodyObject)caller;
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String errmsg = source.checkAccess(CHAT_ACCESS, null);
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if (errmsg != null) {
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// we normally don't listen for responses to speak messages so
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// we can't just throw an InvocationException we have to
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// specifically communicate the error to the user
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sendFeedback(source, MessageManager.GLOBAL_BUNDLE, errmsg);
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return;
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}
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// ensure that the speaker is valid
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// TODO: broadcast should be handled more like a system message
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// rather than as a mode for a user message so that we don't
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// have to do this validation here. Or not.
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if ((mode == BROADCAST_MODE) ||
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(_validator != null &&
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!_validator.isValidSpeaker(_speakObj, caller, mode))) {
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Log.warning("Refusing invalid speak request " +
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"[caller=" + caller.who() +
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", speakObj=" + _speakObj.which() +
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", message=" + message + ", mode=" + mode + "].");
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} else {
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// issue the speak message on our speak object
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sendSpeak(_speakObj, source.username, null, message, mode);
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}
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}
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/**
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* Sends a speak notification to the specified place object
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* originating with the specified speaker (the speaker optionally
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* being a server entity that wishes to fake a "speak" message) and
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* with the supplied message content.
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*
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* @param speakObj the object on which to generate the speak message.
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* @param speaker the username of the user that generated the message
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* (or some special speaker name for server messages).
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* @param bundle null when the message originates from a real human,
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* the bundle identifier that will be used by the client to translate
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* the message text when the message originates from a server entity
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* "faking" a chat message.
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* @param message the text of the speak message.
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*/
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public static void sendSpeak (DObject speakObj, Name speaker,
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String bundle, String message)
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{
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sendSpeak(speakObj, speaker, bundle, message, ChatCodes.DEFAULT_MODE);
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}
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/**
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* Sends a speak notification to the specified place object
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* originating with the specified speaker (the speaker optionally
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* being a server entity that wishes to fake a "speak" message) and
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* with the supplied message content.
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*
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* @param speakObj the object on which to generate the speak message.
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* @param speaker the username of the user that generated the message
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* (or some special speaker name for server messages).
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* @param bundle null when the message originates from a real human,
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* the bundle identifier that will be used by the client to translate
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* the message text when the message originates from a server entity
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* "faking" a chat message.
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* @param message the text of the speak message.
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* @param mode the mode of the message, see {@link
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* ChatCodes#DEFAULT_MODE}.
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*/
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public static void sendSpeak (DObject speakObj, Name speaker,
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String bundle, String message, byte mode)
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{
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sendMessage(speakObj, new UserMessage(message, bundle, speaker, mode));
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}
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/**
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* Sends a system INFO message notification to the specified object with
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* the supplied message content. A system message is one that will be
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* rendered where the speak messages are rendered, but in a way that
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* makes it clear that it is a message from the server.
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*
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* Info messages are sent when something happens that was neither
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* directly triggered by the user, nor requires direct action.
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*
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* @param speakObj the object on which to deliver the message.
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* @param bundle the name of the localization bundle that should be
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* used to translate this system message prior to displaying it to the
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* client.
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* @param message the text of the message.
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*/
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public static void sendInfo (
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DObject speakObj, String bundle, String message)
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{
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sendSystem(speakObj, bundle, message, SystemMessage.INFO);
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}
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/**
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* Sends a system FEEDBACK message notification to the specified
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* object with the supplied message content. A system message is one
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* that will be rendered where the speak messages are rendered,
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* but in a way that makes it clear that it is a message from the server.
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*
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* Feedback messages are sent in direct response to a user action,
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* usually to indicate success or failure of the user's action.
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*
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* @param speakObj the object on which to deliver the message.
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* @param bundle the name of the localization bundle that should be
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* used to translate this system message prior to displaying it to the
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* client.
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* @param message the text of the message.
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*/
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public static void sendFeedback (
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DObject speakObj, String bundle, String message)
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{
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sendSystem(speakObj, bundle, message, SystemMessage.FEEDBACK);
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}
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/**
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* Sends a system ATTENTION message notification to the specified
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* object with the supplied message content. A system message is one
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* that will be rendered where the speak messages are rendered,
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* but in a way that makes it clear that it is a message from the server.
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*
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* Attention messages are sent when something requires user action
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* that did not result from direct action by the user.
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*
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* @param speakObj the object on which to deliver the message.
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* @param bundle the name of the localization bundle that should be
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* used to translate this system message prior to displaying it to the
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* client.
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* @param message the text of the message.
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*/
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public static void sendAttention (
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DObject speakObj, String bundle, String message)
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{
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sendSystem(speakObj, bundle, message, SystemMessage.ATTENTION);
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}
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/**
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* Send the specified system message on the specified dobj.
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*/
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protected static void sendSystem (
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DObject speakObj, String bundle, String message, byte attLevel)
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{
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sendMessage(speakObj, new SystemMessage(message, bundle, attLevel));
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}
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/**
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* Send the specified message on the specified object.
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*/
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public static void sendMessage (DObject speakObj, ChatMessage msg)
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{
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if (speakObj == null) {
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Log.warning("Dropping speak message, no speak obj '" + msg + "'.");
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Thread.dumpStack();
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return;
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}
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// post the message to the relevant object
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speakObj.postMessage(CHAT_NOTIFICATION, new Object[] { msg });
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// if this is a user message; add it to the heard history of all
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// users that can "hear" it
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if (!(msg instanceof UserMessage)) {
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return;
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} else if (speakObj instanceof SpeakObject) {
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_messageMapper.message = (UserMessage)msg;
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((SpeakObject)speakObj).applyToListeners(_messageMapper);
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_messageMapper.message = null;
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} else {
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Log.info("Unable to note listeners [dclass=" + speakObj.getClass() +
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", msg=" + msg + "].");
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}
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}
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/**
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* Returns a list of {@link ChatMessage} objects to which this user
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* has been privy in the recent past.
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*/
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public static ArrayList getChatHistory (Name username)
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{
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ArrayList history = getHistoryList(username);
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pruneHistory(System.currentTimeMillis(), history);
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return history;
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}
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/**
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* Called to clear the chat history for the specified user.
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*/
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public static void clearHistory (Name username)
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{
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// Log.info("Clearing history for " + username + ".");
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_histories.remove(username);
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}
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/**
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* Notes that the specified user was privy to the specified
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* message. If {@link ChatMessage#timestamp} is not already filled in,
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* it will be.
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*/
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protected static void noteMessage (Name username, UserMessage msg)
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{
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// fill in the message's time stamp if necessary
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if (msg.timestamp == 0L) {
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msg.timestamp = System.currentTimeMillis();
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}
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// add the message to this user's chat history
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ArrayList history = getHistoryList(username);
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history.add(msg);
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// if the history is big enough, potentially prune it (we always
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// prune when asked for the history, so this is just to balance
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// memory usage with CPU expense)
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if (history.size() > 15) {
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pruneHistory(msg.timestamp, history);
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}
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// Log.info("Noted that " + username + " heard " + msg + ".");
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// notify any message observers
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_messageOp.init(username, msg);
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_messageObs.apply(_messageOp);
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}
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/**
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* Returns this user's chat history, creating one if necessary.
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*/
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protected static ArrayList getHistoryList (Name username)
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{
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ArrayList history = (ArrayList)_histories.get(username);
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if (history == null) {
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_histories.put(username, history = new ArrayList());
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}
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return history;
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}
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/**
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* Prunes all messages from this history which are expired.
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*/
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protected static void pruneHistory (long now, ArrayList history)
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{
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int prunepos = 0;
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for (int ll = history.size(); prunepos < ll; prunepos++) {
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ChatMessage msg = (ChatMessage)history.get(prunepos);
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if (now - msg.timestamp < HISTORY_EXPIRATION) {
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break; // stop when we get to the first valid message
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}
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}
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history.subList(0, prunepos).clear();
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}
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/** Used to note the recipients of a chat message. */
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protected static class MessageMapper implements SpeakObject.ListenerOp
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{
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public UserMessage message;
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public void apply (int bodyOid) {
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DObject dobj = CrowdServer.omgr.getObject(bodyOid);
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if (dobj != null && dobj instanceof BodyObject) {
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noteMessage(((BodyObject)dobj).username, message);
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}
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}
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public void apply (Name username) {
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noteMessage(username, message);
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}
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}
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/** Used to notify our {@link MessageObserver}s. */
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protected static class MessageObserverOp implements ObserverList.ObserverOp
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{
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public void init (Name hearer, UserMessage message) {
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_hearer = hearer;
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_message = message;
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}
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public boolean apply (Object observer) {
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((MessageObserver)observer).messageDelivered(_hearer, _message);
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return true;
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}
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protected Name _hearer;
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protected UserMessage _message;
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}
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/** Our speech object. */
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protected DObject _speakObj;
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/** The entity that will validate our speakers. */
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protected SpeakerValidator _validator;
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/** Recent chat history for the server. */
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protected static HashMap _histories = new HashMap();
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/** Used to note the recipients of a chat message. */
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protected static MessageMapper _messageMapper = new MessageMapper();
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/** A list of {@link MessageObserver}s. */
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protected static ObserverList _messageObs = new ObserverList(
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ObserverList.FAST_UNSAFE_NOTIFY);
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/** Used to notify our {@link MessageObserver}s. */
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protected static MessageObserverOp _messageOp = new MessageObserverOp();
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/** The amount of time before chat history becomes... history. */
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protected static final long HISTORY_EXPIRATION = 5L * 60L * 1000L;
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}
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