to log information.
There was an exception in here somewhere that froze a big tourney last week
but the stack trace was optimized out by hotspot (damn thee!). Hopefully
this will at least narrow it down, and possibly prevent total brokenness.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3681 542714f4-19e9-0310-aa3c-eee0fc999fb1
it was trying to print where() which failed because it was doing so
before all the values were intialized.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3680 542714f4-19e9-0310-aa3c-eee0fc999fb1
of having an error triggered right after this one that happens to print
a stack trace look like the matching stack trace for the original error.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3679 542714f4-19e9-0310-aa3c-eee0fc999fb1
same class and loaded from the same class loader we don't need to
do two string compares.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3678 542714f4-19e9-0310-aa3c-eee0fc999fb1
the method in which it's used is only called from the dobj thread.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3677 542714f4-19e9-0310-aa3c-eee0fc999fb1
moment, but OpenAL has the necessary business to later integrate "streams"
of audio (music).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3669 542714f4-19e9-0310-aa3c-eee0fc999fb1
in a turn-based game where the turn holder is replaced and update the
turnHolder field in a way that doesn't cause the client to think that the
turn changed.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3667 542714f4-19e9-0310-aa3c-eee0fc999fb1
shouldn't be transparent so that repaints don't travel up past them.
(Some were, but I think our repaint manager was keeping paints out of
the parents anyway, somehow).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3663 542714f4-19e9-0310-aa3c-eee0fc999fb1
completely cleaned up so that an immediate attempt to logon using a
different configuration will not fail due to the client thinking it's
still logged on from the previous failed attempt.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3658 542714f4-19e9-0310-aa3c-eee0fc999fb1
String marshaller as a StreamerMarshaller is used for String fields.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3651 542714f4-19e9-0310-aa3c-eee0fc999fb1
creation of this class).
- Track when all the sparks have moved outside the bounds of the animation
and end it then.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3649 542714f4-19e9-0310-aa3c-eee0fc999fb1
- Added a 'fade' parameter so that you can decide if you want the
fade-out option.
- Renamed some other parameters.
- Fixed it so that it never paints outside its bounds.
- There is wacky broken behavior with the starting x/y velocities
that does unexpected things. It should probably be removed and handled
by code using this class, but it's called from too many places for me
to feel comfortable making that big a change.
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longer know about, request that it be given the boot when it rears its
ugly head.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3643 542714f4-19e9-0310-aa3c-eee0fc999fb1
ObjectInputStream to facilitate conversion of serialized data when classes
are repackaged.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3642 542714f4-19e9-0310-aa3c-eee0fc999fb1
- If a player leaves, handle the ending of their game in GameManager.
- don't start the turn first turn in turn-based games on a missing player
- Let derived classes get playerGameDidEnd() even if the game doesn't
have statuses.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3640 542714f4-19e9-0310-aa3c-eee0fc999fb1