LineSegmentPath now orients sprites along the path (and even handles an
arbitrary notion of "forward" for the sprite).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3620 542714f4-19e9-0310-aa3c-eee0fc999fb1
arbitrarily oriented sprites. They currently have to "point" toward (1, 0,
0) as that is the direction that will be aligned with the velocity.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3619 542714f4-19e9-0310-aa3c-eee0fc999fb1