More geometric jockeying that you can shake a stick at. The
LineSegmentPath now orients sprites along the path (and even handles an arbitrary notion of "forward" for the sprite). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3620 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -21,6 +21,7 @@
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package com.threerings.jme.sprite;
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import com.jme.math.Quaternion;
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import com.jme.math.Vector3f;
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/**
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@@ -39,11 +40,15 @@ public class LineSegmentPath extends Path
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* traversal. This will as a result be shorter by one element than the
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* points array.
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*/
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public LineSegmentPath (Sprite sprite, Vector3f[] points, float[] durations)
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public LineSegmentPath (Sprite sprite, Vector3f up, Vector3f orient,
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Vector3f[] points, float[] durations)
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{
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super(sprite);
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_up = up;
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_orient = orient;
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_points = points;
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_durations = durations;
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updateRotation();
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}
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// documentation inherited
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@@ -57,6 +62,9 @@ public class LineSegmentPath extends Path
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if (_accum > _durations[_current]) {
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_accum -= _durations[_current];
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_current++;
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if (_current < _points.length-1) {
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updateRotation();
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}
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}
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// if we have completed our path, move the sprite to the final
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@@ -73,9 +81,18 @@ public class LineSegmentPath extends Path
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_sprite.setLocalTranslation(_temp);
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}
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protected void updateRotation ()
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{
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_points[_current+1].subtract(_points[_current], _temp);
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PathUtil.computeRotation(_up, _orient, _temp, _rotate);
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_sprite.getLocalRotation().set(_rotate);
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}
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protected Vector3f _up, _orient;
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protected Vector3f[] _points;
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protected float[] _durations;
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protected float _accum;
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protected int _current;
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protected Vector3f _temp = new Vector3f(0, 0, 0);
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protected Quaternion _rotate = new Quaternion();
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}
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@@ -50,8 +50,8 @@ public class OrientingBallisticPath extends BallisticPath
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_up = accel.negate();
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_up.normalizeLocal();
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computeRotation(velocity);
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_sprite.getLocalRotation().set(_rotate);
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_sprite.setLocalRotation(
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PathUtil.computeAxisRotation(_up, velocity, _rotate));
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}
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// documentation inherited
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@@ -60,24 +60,11 @@ public class OrientingBallisticPath extends BallisticPath
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// do the normal update
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super.update(time);
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computeRotation(_velocity);
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_sprite.getLocalRotation().set(_rotate);
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}
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protected void computeRotation (Vector3f velocity)
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{
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_axes[0].set(velocity);
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_axes[0].normalizeLocal();
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_axes[0].cross(_up, _axes[1]);
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_axes[1].normalizeLocal();
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_axes[1].cross(_axes[0], _axes[2]);
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_axes[2].cross(_axes[0], _axes[1]);
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_rotate.fromAxes(_axes);
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_sprite.setLocalRotation(
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PathUtil.computeAxisRotation(_up, _velocity, _rotate));
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}
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protected Vector3f _orient;
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protected Vector3f _up;
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protected Vector3f[] _axes = {
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new Vector3f(), new Vector3f(), new Vector3f() };
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protected Quaternion _rotate = new Quaternion();
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}
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@@ -0,0 +1,96 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.sprite;
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import com.jme.math.FastMath;
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import com.jme.math.Quaternion;
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import com.jme.math.Vector3f;
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/**
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* Path related utility functions.
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*/
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public class PathUtil
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{
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/**
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* Computes a rotation to align the X axis with the specified
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* orientation and stores it in the provided target. The provided up
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* vector is crossed with the new orientation to find the left vector
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* and the left vector is recrossed with the orientation to find the
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* correct up vector.
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*
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* @return the supplied target quaternion.
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*/
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public static Quaternion computeAxisRotation (
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Vector3f up, Vector3f orient, Quaternion target)
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{
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_axes[0].set(orient);
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_axes[0].normalizeLocal();
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_axes[0].cross(up, _axes[1]);
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_axes[1].normalizeLocal();
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_axes[1].cross(_axes[0], _axes[2]);
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_axes[2].cross(_axes[0], _axes[1]);
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target.fromAxes(_axes);
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return target;
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}
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/**
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* Computes a rotation from the one vector to another.
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*
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* @param axis will be used as the axis of rotation if the two vectors
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* are parallel.
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*/
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public static Quaternion computeRotation (
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Vector3f axis, Vector3f from, Vector3f to, Quaternion target)
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{
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float angle = computeAngle(from, to);
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if (angle == FastMath.PI) { // opposite
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target.fromAngleAxis(angle, axis);
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} else if (angle == 0) { // coincident
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target.x = target.y = target.z = 0;
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target.w = 1;
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} else {
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from.cross(to, _axis);
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target.fromAngleAxis(angle, _axis);
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}
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return target;
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}
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/**
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* Computes the angle between two arbitrary vectors.
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*/
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public static float computeAngle (Vector3f one, Vector3f two)
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{
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return FastMath.acos(one.dot(two) / (one.length() * two.length()));
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}
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/**
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* Computes the angle between two normalized vectors.
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*/
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public static float computeAngleNormal (Vector3f one, Vector3f two)
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{
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return FastMath.acos(one.dot(two));
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}
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protected static Vector3f[] _axes = {
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new Vector3f(), new Vector3f(), new Vector3f() };
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protected static Vector3f _axis = new Vector3f();
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}
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@@ -3,6 +3,7 @@
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package com.threerings.jme.sprite;
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import java.util.Arrays;
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import java.util.logging.Level;
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import com.jme.math.FastMath;
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@@ -11,12 +12,14 @@ import com.jme.math.Quaternion;
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import com.jme.math.Vector3f;
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import com.jme.renderer.ColorRGBA;
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import com.jme.scene.shape.Box;
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import com.jme.scene.shape.Disk;
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import com.jme.scene.shape.Quad;
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import com.jme.scene.shape.Sphere;
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import com.jme.scene.state.LightState;
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import com.jme.util.LoggingSystem;
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import com.threerings.jme.JmeApp;
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import com.threerings.jme.sprite.LineSegmentPath;
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/**
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* Used for testing paths.
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@@ -51,24 +54,30 @@ public class PathTest extends JmeApp
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}
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}
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Box target = new Box("target", new Vector3f(-.1f, -.1f, -.1f),
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new Vector3f(.1f, .1f, .1f));
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target.setLocalTranslation(new Vector3f(dist, dist, 0));
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_geom.attachChild(target);
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Box box = new Box("box", new Vector3f(-1, -0.5f, -0.25f),
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new Vector3f(1, 0.5f, 0.25f));
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_geom.attachChild(box);
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Box box2 = new Box("box2", new Vector3f(-.1f, -.1f, -.1f),
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new Vector3f(.1f, .1f, .1f));
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box2.setLocalTranslation(new Vector3f(dist, dist, 0));
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_geom.attachChild(box2);
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Disk disk = new Disk("dot", 10, 10, 0.5f);
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disk.setLightCombineMode(LightState.OFF);
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disk.setLocalTranslation(new Vector3f(0.5f, 0f, 0.3f));
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Sprite shot = new Sprite();
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shot.attachChild(box);
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shot.attachChild(disk);
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_geom.attachChild(shot);
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Vector3f start = new Vector3f(0, 0, 0);
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// testBallistic(shot, target);
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testLineSegment(shot);
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}
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protected void testBallistic (Sprite shot, Box target)
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{
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// start with the "cannon" pointed along the x axis
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Vector3f diff = box2.getLocalTranslation().subtract(
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box.getLocalTranslation());
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Vector3f diff = target.getLocalTranslation().subtract(
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shot.getLocalTranslation());
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Vector3f vel = diff.normalize();
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float range = diff.length(), angle = -FastMath.PI/4;
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@@ -85,6 +94,7 @@ public class PathTest extends JmeApp
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FastMath.sin(2*angle));
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vel.multLocal(muzvel);
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Vector3f start = new Vector3f(0, 0, 0);
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float time = BallisticPath.computeFlightTime(range, muzvel, angle);
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shot.move(new OrientingBallisticPath(
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shot, new Vector3f(1, 0, 0), start, vel, GRAVITY, time));
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@@ -98,6 +108,20 @@ public class PathTest extends JmeApp
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System.out.println("Velocity: " + vel);
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}
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protected void testLineSegment (Sprite shot)
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{
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Vector3f[] points = new Vector3f[] {
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new Vector3f(0, 0, 0), new Vector3f(2, 0, 0), new Vector3f(3, 0, 0),
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new Vector3f(3, 2, 0), new Vector3f(5, 2, 0), new Vector3f(5, -2, 0),
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new Vector3f(-4, -2, 0)
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};
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float[] durations = new float[points.length];
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Arrays.fill(durations, 1f);
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Vector3f up = new Vector3f(0, 0, 1);
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Vector3f orient = new Vector3f(1, 0, 0);
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shot.move(new LineSegmentPath(shot, up, orient, points, durations));
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}
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public static void main (String[] args)
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{
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LoggingSystem.getLogger().setLevel(Level.OFF);
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