source point will be the position of the pathable at initialization time.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2584 542714f4-19e9-0310-aa3c-eee0fc999fb1
figure it out from their width/height compared to the source image's
width/height.
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granularity instead of 20ms which is what we get from Thread.sleep() which
probably uses the less than aptly named nanosleep() which seems to give
about that granularity.
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false, but we still need to call willPaint() after *every* tick, so we
have to do that in needsPaint() where we can be sure it will get called.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2554 542714f4-19e9-0310-aa3c-eee0fc999fb1
the MacOS JVM (though the MacOS JVM has the same fricking bug, it's just
that the workaround doesn't "work").
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to use these unless you're doing low-level image processing and will
eventually stuff the data into a prepared image.
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to facilitate efficient checking of whether it's activated or not.
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we have to go out of our way to let the abstract media managers know when
tick() is all done and paint() *may* be called. This way they can properly
clear out their tick stamps because they know that no more media fooling
around will happen between the call to willPaint() and the call to paint()
(which used to be called renderMedia() but is now paint() to remain in
line with all the other places were we tick() and then paint()).
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Timer which does undesirable things like suffer from 20 ms granularity on
Linux and rapid fire multiple invocations of our timer task if it has
fallen behind.
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out to be not at all related.
Out with the wacky system of events that require the observers to
instanceof to the high heavens. Now we just call sensible methods directly
on the observers who care and not on those who don't.
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save the tileset image in fast format before doing so because the set of
formats for which we support trimming is slightly larger than those for
which we support saving in fast format. We don't use such formats
presently, so I'll temporarily punt.
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wasn't cleaning up properly if it failed to generate a bundle. Plus the
error reporting is all much better.
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and generate almost zero garbage during the loading process (unlike the
ImageIO loaders which practically generate an entire image worth of
garbage during the load).
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