reasons: we don't want anything coming in between the call to tick() and
the call to paint() and components will likely want to be validated before
they are ticked if they happen to be a frame participant and are invalid.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1523 542714f4-19e9-0310-aa3c-eee0fc999fb1
to handle scrolling in a much cleaner and happier way. There's now a
VirtualMediaPanel which operates in virtual coordinates and can be made to
"view" any location in those virtual coordinates. By changing the view,
the view can be scrolled and the view can be made to center on a pathable
(generally a sprite) which will cause it to scroll around as the pathable
moves around in the virtual coordinate space.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1475 542714f4-19e9-0310-aa3c-eee0fc999fb1
Swing components and we go through and specifically render any components
in the upper layers (see JLayeredPane for what this means) that overlap
our frame participants every frame. This is non-optimal, but the hairy
code that somehow magically works out who to repaint when components
overlap is not even something that I want to dig more deeply into. There
are generally not many components in the upper layers (only popups like
menus and tooltips and internal frames when we use them).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1329 542714f4-19e9-0310-aa3c-eee0fc999fb1
work because we're not painting everything on every frame, but left the
commented out alternative rendering code in there in case we want to
fiddle with it at a later date (or provide support for buffer strategies
for applications that do want to paint everything).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1306 542714f4-19e9-0310-aa3c-eee0fc999fb1