to handle scrolling in a much cleaner and happier way. There's now a
VirtualMediaPanel which operates in virtual coordinates and can be made to
"view" any location in those virtual coordinates. By changing the view,
the view can be scrolled and the view can be made to center on a pathable
(generally a sprite) which will cause it to scroll around as the pathable
moves around in the virtual coordinate space.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1475 542714f4-19e9-0310-aa3c-eee0fc999fb1
follow a path (specifically, I want to allow the media panel to be
"scrolled" along a path).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1409 542714f4-19e9-0310-aa3c-eee0fc999fb1
the notion of velocity and they can expose that interface to whomever
creates them. We don't need to set the velocity in the abstract.
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animations currently operating therein. (It doesn't pause scrolling which
I suppose I'll have to fix at some point if we ever need it.)
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sprite was following a path is going to scroll; fixed bug in
getDirection(); added setDuration() which computes the path velocity based
on the time that the sprite should spend following the path.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1252 542714f4-19e9-0310-aa3c-eee0fc999fb1
Modified sprite and path code to make use of these timestamps to determine
a sprite's progress along the path. Abstracted the path stuff so that
paths other than line segment paths can be cleanly implemented.
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