780e39d4e9
Modified sprite and path code to make use of these timestamps to determine a sprite's progress along the path. Abstracted the path stuff so that paths other than line segment paths can be cleanly implemented. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@337 542714f4-19e9-0310-aa3c-eee0fc999fb1
46 lines
1.7 KiB
Java
46 lines
1.7 KiB
Java
//
|
|
// $Id: Path.java,v 1.1 2001/09/13 19:10:26 mdb Exp $
|
|
|
|
package com.threerings.media.sprite;
|
|
|
|
import java.awt.Graphics2D;
|
|
|
|
/**
|
|
* A path is used to cause a sprite to follow a particular path along the
|
|
* screen. The sprite will call into the path every time it is ticked by
|
|
* the animation manager and the path is responsible for updating the
|
|
* position of the sprite based on the time that has elapsed since the
|
|
* sprite started down the path. The animation manager attempts to tick
|
|
* once per frame at the desired frame rate, but may tick less often if
|
|
* CPU resources are limited, thus paths should not rely on tick counts
|
|
* but instead use elapsed time to determine progress.
|
|
*
|
|
* <p> The path should call back to the sprite (via {@link
|
|
* Sprite#pathCompleted}) to let it know when the path has been completed.
|
|
*/
|
|
public interface Path
|
|
{
|
|
/**
|
|
* Called once to let the path prepare itself for the process of
|
|
* animating the supplied sprite.
|
|
*/
|
|
public void init (Sprite sprite, long timestamp);
|
|
|
|
/**
|
|
* Called to request that this path update the position of the
|
|
* specified sprite based on the supplied timestamp information. A
|
|
* path should record its initial timestamp and determine the progress
|
|
* of the sprite along the path based on the time elapsed since the
|
|
* sprite began down the path.
|
|
*
|
|
* @return true if the sprite's position was updated, false if the
|
|
* path determined that the sprite should not move at this time.
|
|
*/
|
|
public boolean updatePosition (Sprite sprite, long timestamp);
|
|
|
|
/**
|
|
* Paint this path on the screen (used for debugging purposes only).
|
|
*/
|
|
public void paint (Graphics2D gfx);
|
|
}
|