model where it resides happily with existing toggles for showing
coordinates and sprite paths; did some other cosmetic cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1008 542714f4-19e9-0310-aa3c-eee0fc999fb1
external entity instruct us to do so. We always want them and they're not
that expensive to calculate.
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things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
scene view model more elegantly. Updated editor and scene view panel
to make use of said listener.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@499 542714f4-19e9-0310-aa3c-eee0fc999fb1
coordinates when editing a scene are valid before forging ahead with
scene modifications.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@436 542714f4-19e9-0310-aa3c-eee0fc999fb1
Standardized config key member data names to match those used in the
cocktail code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@318 542714f4-19e9-0310-aa3c-eee0fc999fb1
conversion routines for fine and full coordinates, and moved
iso-related utility functions to IsoUtil.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@167 542714f4-19e9-0310-aa3c-eee0fc999fb1
should be. Made tile coordinate painting be centered within tile and
spaced based on actual font dimensions.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@146 542714f4-19e9-0310-aa3c-eee0fc999fb1