the scene. This will eventually be interpreted by the scene rendering code
to allow objects to be clickable.
Also rewrote scene serialization code using new Java buffer services which
are much more efficient at reading and writing arrays of integers.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@894 542714f4-19e9-0310-aa3c-eee0fc999fb1
without a tile manager, which can be provided later, at which point all of
the tiles will be resolved. Also made it possible to replace the model in
a partially constructed scene. How's that for a turn of phrase: partially
constructed scene. Wheee!
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@743 542714f4-19e9-0310-aa3c-eee0fc999fb1
other model classes; was passing tile coordinates backwards to tile layer
objects.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@668 542714f4-19e9-0310-aa3c-eee0fc999fb1
things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1