completed, or connecting, disconnecting and reconnceting before client object
resolution completes a little more gracefully.
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"Object == null" comparison. Otherwise the user might pass in an
undefined, and expect a strict equality test.
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servers for execution. The class in question must exist on the remote server
but all of our servers are all always running the same code, so this follows.
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than trying to go to our previous place. If we're no longer in a place (like we
switched servers to get where we're going), then we'll try to go back to our
previous place.
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Putting you at the top level screws up use of another Log class.
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outstanding know that their subscription request failed.
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politely complain that they're talking a lot but not disconnect them.
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(e.g toString(StringBuffer)) we use the properly renamed version
(e.g. toStringBuffer(StringBuffer)) when generating our ActionScript.
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manager prior to it being initialized or started up.
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rather is configured with it when added to the manager as a delegate.
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can't ever be false. (And just above, we've already confirmed that channel != null, so this
check wasn't falling back to protecting us from that)
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projects that use Narya and now need google-collect.jar but it had to be done.
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a TypedArray of int work if people fill it with strings like "4" or "9".
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DObject. There will never be multiple instances with the same oid that
represent "equal" objects and it's possible that in certain (controlled and
limited) cirumstances, objects with different object managers might have the
same oid even though they are different objects.
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(Dictionary supports null keys, so we merely call null a 'simple' key.)
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inserts the element just before--not after--the last element.
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that EZGame can batch up state change requests which are all invocation service
requests.
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