as their authentication name (which we leave in BodyObject.username). This
turns out to be simpler than the system we adopted for Yohoho wherein we
replace the player's user object after they select a character, but converting
to this sort of system is way more work than would be worth it.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3758 542714f4-19e9-0310-aa3c-eee0fc999fb1
Changed things around a bit to have the cheesy JabberChat run out of the box:
* ChatDirector no longer freaks out when given null message bundles/managers.
* MiCasa's ChatPanel is marked with a TODO item to stop passing in null
messagebundles and messagemanagers to ChatDirector.
* JabberApp and JabberClient have been adjusted to allow the user to specify
which chatroom to join from the command line; I plan to implement this using
BootstrapData when time permits.
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handling, chat history support and chat mogrification into the base
framework.
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- GameConfigurators are no longer JPanels, but rather abstract classes
that show UI in their own way. There is a SwingGameConfigurator that
has a panel.
- TableConfigurator is no longer an interface, but is now more closely
like the GameConfigurator.
- Repackaged some things that were in the wrong place.
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table configuration parameters that are unneeded once the actual game starts,
and requiring each GameConfigurator to duplicate the functionality
of standard table setup, I separated TableConfig from GameConfig.
If a game wants to be usable in a table matchmaking service, it
implements TableableGameConfig, and returns the TableConfigurator to use.
There is a default TableConfigurator implementation that just does
everything needed. TableConfigurator returns a happily customized
TableConfig, which is sent to the server with the GameConfig in order to
create the Table.
More refactoring needs to happen to get the Party stuff in line, but
right now that's all a mess since we're still supporting the old-style
party interface for the old drinking puzzle in yohoho.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3525 542714f4-19e9-0310-aa3c-eee0fc999fb1
potential fuckola of being called before the controller gets around to
initializing the casted context it almost certainly needs to create its
place view.
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packages properly into client, data and server subpackages. This
eliminates a bunch of hackery I had to do to properly handle dead code
removal when building the Game Gardens client and games and it simplifies
things and sets a good example to follow the standard procedure as much as
possible.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1
There is no more SafeInterval, instead Intervals can be constructed with a RunQueue to use for expiring.
PresentsDObjectMgr implements RunQueue.
Client has a getRunQueue() method to get the client side RunQueue.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3283 542714f4-19e9-0310-aa3c-eee0fc999fb1
loader approach can't work. But it's useful to set a proper example.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3256 542714f4-19e9-0310-aa3c-eee0fc999fb1
generator. It handles inner classes slightly differently and prepends a
project-specific header to the generated classes.
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more discipline when handling names in our code base. Any user entered
name should find its way into a Name object as soon as it comes out of a
text field or whatnot, and stay that way until it makes its way into a
text field or into a database record (for which String objects are vastly
simpler because of JORA magic).
Dear God, let me never again make a change this large for the rest of my
mortal life.
Unfortunately, this means we have to keep an eye out for funny business
pretty much everywhere. However, since we will absolutely want to test
market stalls and so forth on Azure, we'll have an opportunity to iron out
any funny business that might fall under the radar during our internal
testing.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2980 542714f4-19e9-0310-aa3c-eee0fc999fb1
- FeedbackMessage has been subsumed into SystemMessage, which now has three
modes: INFO, FEEDBACK, or ATTENTION.
- Cleaned up methods for sending those system messages.
- on the server: sendInfo(), sendFeedback(), sendAttention()
- on the client: displayInfo(), displayFeedback(), displayAttention().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2635 542714f4-19e9-0310-aa3c-eee0fc999fb1
- Repackaged crowd/chat
- All messages are delivered to the client via ChatMessage messages,
including tells.
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