message received on the user object that we consider to be a tell.
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what we said to the teller so that we remember that we have the
auto-response active.
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method of the chat director prior to sending cluster chat.
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by returning null instead of a filtered version.
- Changed the MuteDirector to implement ChatFilter.
- ChatDirector no longer needs a reference to the MuteDirector because
the outgoing mute-checking is now handled by the standard filtering code.
- Fixed a bug introduced by Walter back in December that caused the
MuteDirector to be _removed_ as a validator the first time you try to
/tell to a player that you've muted. How we never detected this, I'll
stay awake at night wondering...
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- FeedbackMessage has been subsumed into SystemMessage, which now has three
modes: INFO, FEEDBACK, or ATTENTION.
- Cleaned up methods for sending those system messages.
- on the server: sendInfo(), sendFeedback(), sendAttention()
- on the client: displayInfo(), displayFeedback(), displayAttention().
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- Repackaged crowd/chat
- All messages are delivered to the client via ChatMessage messages,
including tells.
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Can get a String[] of the currently muted players.
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once since the observer list now takes care of that.
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method invocation services and converted everything to the new style.
Could this be my biggest checkin ever?
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made our internal order be LRU so we blow users off the chatterlist
in a smart way.
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received whispers from, and make available an interface by which
objects can register their interest in this list.
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to the newly simplified ChatDisplay interface, which now has but one method.
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the various chat displays once we've ascertained success or failure.
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server; chat director no longer needs to wait until we're logged on to
register itself with the invocation director.
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are translated by the client upon receipt. We love to translate.
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identifier which indicates which bundle to use when translating the
message for display to the client.
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types. Chat messages arriving on the auxilliary chat objects will be
tagged with the type that was associated with said objects when they were
registered with the chat director and chat displays can then render those
chat messages accordingly.
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