Created adapters for invocation services so that I can do inner-class like
things by passing references to private functions out to an external entity.
I will see if it's possible to merge my adapter with the marshallers
because it's still to have multiple wrappy classes.
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the screen. In general the first frame is thrown off by the time it takes to
construct the window (which may be substantial) and the second might take a
while laying it out. After that though, we can smoothly slide things onto the
screen, and so we do.
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otherwise, everything under it will inherit the "SKIP" mode,
which bypasses the render queues.
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than it needs to be.
Broke streaming compatibility in order to be much more efficient over the wire.
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Never in my life have I spent so much time debugging so little.
I think the flash player is full of bugs, I've learned to just run
everything two or three times and chase the error that happens the most. Fun!
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our streaming system should work with multidimensional arrays: in fact it
kinda already did, if the element type of the outermost array was something
for which we already had a streamer. Thus, int[][] worked, Object[][] worked,
etc. One small method change and now arbitrary multidimensional arrays
will work.
Why bother? Consistency, and the way I'm working on doing even the int[][]
arrays in actionscript supports unlimited dimensions, so why not?
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previously redone the InvocationService and DObject generation tools but not
the InvocationReceiver tool.
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frames. JME's timer was using a running average: good for calculating
frame rates, bad for updates.
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I'm to the point where I need to go back to array streaming and straighten
that out.
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databases configured to use utf8 encoding for their strings.
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- There is no such thing as Comparable in ActionScript, I had made my own,
but String (one of the most common keys) couldn't implement it, and String
is a final class (like in Java). It would be a huge inconvenience to have
to wrap String objects.
- The language also has no .equals() method in the base class. The strict
equality operator (===) works like equals() except that objects that
aren't one of the base types (String, Number, Boolean, int) are compared
by reference. I added a "Equalable" interface, if the key in a DSet
implements that interface then equals() is called, otherwise the strict
equality operator is used.
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'protected' members can be accessed by subclasses, but ONLY subclasses:
other classes in the same package don't have visibility, unlike in Java.
I think I got screwed up when protected members were not accessible
to other classes in the same package.
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