seconds to pass in between ping/pong latency samples. Additionally, we
resync the clock every 10 minutes.
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observed after the last subscriber of a matching distributed object has
been removed. Our client's subscription will not be flushed until after
the delay has expired, and only then if no other subscriber has come along
requesting the object in the meanwhile.
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the server in 90 seconds. The client is set up to ping the server if it
has had nothing to say to it for other reasons in the last 60 seconds.
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we're logged on until we're fully logged on (meaning we have our clobj
reference).
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observing the session is likely to need to know about that sort of thing.
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method invocation services and converted everything to the new style.
Could this be my biggest checkin ever?
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a) use an ObserverList in SAFE_IN_ORDER_NOTIFY mode which circumnavigates
any funny business like observers being added or removed while we're
notifying the observers.
b) require that the clients be notified on the main client thread
(generally the AWT thread) by using the invoker; we had a problem
previously where clientDidLogoff() was being called by the communicator's
writer thread which caused all hell to break loose because everything
outside the client networking layer depends on running on the same thread.
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modified code not to try to logoff in logoff() unless we're actually
logged on.
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changed to Presents and Party changed to Crowd. Whee!
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than being created after we log on because other code will want to
register itself with the invocation director before we log on. The
invocation director now just handles being reinitialized which is what
will happen when we log off and back on.
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InvocationDirector (please god let the renaming be done). Removed IntMap
and modified code to use samskivert's HashIntMap.
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it is ready. Then the client hangs on to it because the invocation manager
doesn't really need to hang on to the client object.
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can get shit together before bootstrapping the client.
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the typed object stuff; made events typed so they can be transported;
further wiring up of event dispatch over the network.
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the facilities for fetching (without subscribing to) an object. This is
done extremely rarely and the user might as well just subscribe and
immediately unsubscribe because the dichotomy between fetching and
subscribing just served to overly complicate the internals for no good
reason.
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