unit's public API.
handleResult() and handleFailure() could also be protected but we're adapting
Invoker.Unit to something that appears to provide a different (persistence
friendly) public API even though the invoker doesn't actually call it, but
rather the normal Unit public methods call the new public methods. But we still
want to maintain the "feel" of these being the PersistingUnit's "main thing.
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interface to a list of listeners. Also made RootDObjectManager a RunQueue so
that we can pass around references to the interface rather than requiring a
PresentsDObjectMgr.
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ConfirmAdapter becomes a trivial implementation that simply expects a Void
result.
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required some serious bending and folding of the generic type system, but for
the most part we managed to avoid any mutilating. The gendobj task now
generates properly typed "addToXXX" and "updateXXX" DSet methods based on the
parameterized type of the DSet. This might cause unrecompiled code to break,
but I don't think there are many cases in the base toolkit where people call
DSet adders or updaters. We'll see and I'll add backwards compatibility
versions for cases where we need them to support GG games (everything else we
can just recompile).
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on the adpater user to sort that out, but it's easier to just log things here
and save everyone time and effort.
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effectively be accomplished with a combination of ResultListenerList and
ResultAdapter.
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so that things go smoothly if they decide in requestFailed() to call
unsubscribe() in the course of their normal shuttings down.
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on the heels of a requestFailed(). They don't have to do it, but it's
easier to just always call unsubscribe() whether things succeeded or
failed, so we'll quietly allow an unsubscribe() even if we have no object
or nothin'.
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and dobj thread until they're both empty (or it has been passed 50 times)
and then shuts the threads down.
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streamable serialization code from PolyStreamableList and made it
generally available; modified the StreamableArrayList to support
heterogenous lists (because they don't have much more overhead than
homogenous lists now) which allows us to remove PolyStreamableList
entirely.
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changed to Presents and Party changed to Crowd. Whee!
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of streamable objects. (They are manipulated all as one unit. For fine
grained distributed set management, use a DSet.)
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resolves methods based on the types of the arguments fully properly,
rather than in the half-baked way I was doing it.
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InvocationDirector (please god let the renaming be done). Removed IntMap
and modified code to use samskivert's HashIntMap.
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packages. These contain all the message codes as well as error response
codes that are used by a particular invocation service.
Also changed client.LocationManager to client.LocationDirector and
chat.ChatManager to chat.ChatDirector to go along with the new philosophy
of naming the client-side managing entity for an invocation service a
director.
Also elimitated cocktail.util.Codes since it's no longer used as a central
repository for codes (instead they are in InvocationCodes and its
derivatives).
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