Modified to use MethodFinder (now provided by samskivert library) which

resolves methods based on the types of the arguments fully properly,
rather than in the half-baked way I was doing it.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@379 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-10-03 03:38:21 +00:00
parent f59e08fc69
commit 76dfd550aa
@@ -1,14 +1,16 @@
//
// $Id: ClassUtil.java,v 1.2 2001/08/14 06:48:08 mdb Exp $
// $Id: ClassUtil.java,v 1.3 2001/10/03 03:38:21 mdb Exp $
package com.threerings.cocktail.cher.util;
import java.lang.reflect.Method;
import java.util.HashMap;
import com.samskivert.Log;
import com.samskivert.util.MethodFinder;
import com.samskivert.util.StringUtil;
import com.threerings.cocktail.cher.Log;
/**
* Class related utility functions.
*/
@@ -42,55 +44,37 @@ public class ClassUtil
/**
* Looks up the method on the specified object that has a signature
* that matches the supplied arguments array. This has to create an
* array of class objects correspnding to the types of all of the
* arguments in the args array, so none of them are allowed to be
* null. This is very expensive, so you shouldn't be doing this for
* something that happens frequently.
*
* <p><em>Note:</em> primitive types for arguments are preferred. What
* this means is that if an element of the <code>args</code> array is
* an instance of <code>Integer</code>, for example, then this code
* assumes that it is intended for that to be unwrapped into an
* <code>int</code> in calling the actual function. The reason this is
* necessary is that method lookup isn't smart about first checking
* for a method taking the primitive argument and then falling back to
* one taking an <code>Integer</code> object. So we insist that all
* arguments that <em>can</em> be unwrapped, <em>are</em> unwrapped.
* Why would you want to pass <code>Integer</code> objects as
* arguments to your function anyway?
* that matches the supplied arguments array. This is very expensive,
* so you shouldn't be doing this for something that happens
* frequently.
*
* @return the best matching method with the specified name that
* accepts the supplied arguments, or null if no method could be
* found.
*
* @see MethodFinder
*/
public static Method getMethod (String name, Object target, Object[] args)
{
// grab a whole crapload of class objects
Class tclass = target.getClass();
Class[] aclasses = new Class[args.length];
for (int i = 0; i < aclasses.length; i++) {
Class aclass = args[i].getClass();
Class mclass = (Class)_classMap.get(aclass);
// use the massaged class if there is one
aclasses[i] = (mclass == null) ? aclass : mclass;
}
// now look up the method
Method meth = null;
try {
meth = tclass.getMethod(name, aclasses);
MethodFinder finder = new MethodFinder(tclass);
meth = finder.findMethod(name, args);
} catch (NoSuchMethodException nsme) {
// nothing to do here but fall through and return null
Log.info("No such method [name=" + name +
", tclass=" + tclass.getName() +
", args=" + StringUtil.toString(aclasses) + "].");
", args=" + StringUtil.toString(args) + "].");
} catch (SecurityException se) {
Log.warning("Unable to look up method? " +
"[tclass=" + tclass.getName() +
", mname=" + name + "].");
}
return meth;
}
@@ -111,17 +95,4 @@ public class ClassUtil
}
return null;
}
/** Used when massaging arguments into their primitive type. */
protected static HashMap _classMap = new HashMap();
static {
_classMap.put(Boolean.class, Boolean.TYPE);
_classMap.put(Byte.class, Byte.TYPE);
_classMap.put(Character.class, Character.TYPE);
_classMap.put(Short.class, Short.TYPE);
_classMap.put(Integer.class, Integer.TYPE);
_classMap.put(Long.class, Long.TYPE);
_classMap.put(Float.class, Float.TYPE);
_classMap.put(Double.class, Double.TYPE);
}
}