to the newly simplified ChatDisplay interface, which now has but one method.
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the various chat displays once we've ascertained success or failure.
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it from a call to getUnoccupiedLocation(). Anyone can move into the
location (regardless of who reserved it), but it won't be reported as
unoccupied until someone enters it and leaves from it once again.
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errors to report the "place" in which the error happen. The SceneManager
overrides this to include scene information. Scrupulous use will make log
messages much more scrutable.
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has gone by. This prevents us from getting shafted by double clicks.
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server; chat director no longer needs to wait until we're logged on to
register itself with the invocation director.
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building when the client logs off. Use an ObserverList. Expanded
imports.
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along with them rather than sticking a fork in the program.
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are translated by the client upon receipt. We love to translate.
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it holds and we can now create custom occupant info classes depending on
the body that is entering the place.
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became necesssary when *Codes were moved out of .client and into .data.
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as they are intended to represent codes shared between the client and the
server. Made correspondingly necessary changes throughout.
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SimpleStreamableObject because config objects tend to be simple streamable
objects and can leverage the automatic serialization.
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it; modified handleAction() to call super if we or our delegates didn't
handle the action (which invokes the reflecty business).
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array element update support. (Arrays have elements, sets have entries.)
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process so that it can be done by other entities than just the client
management services. Coordination between these parties is managed so that
no toes are stepped on in the course of loading and unloading clients and
everything is generally much nicer.
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identifier which indicates which bundle to use when translating the
message for display to the client.
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*always* set immediately because after some deliberation, we decided that
doing that led to less unexpectedly annoying behavior than having to wait
for the event to propagate to see the new value.
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classes is only going to become more common, I've gone and created a
comprehensive facility for creating and using delegates in the place
controller and manager as well as the game controller and manager. With
the pattern nicely set, it is also easy to extend to controller/managers
further up the hierarchy that might need to delegate special methods of
their own. Whee!
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checked in their generated counterparts (which we want available for
javadoc-type stuff and so that we don't have to see CVS claim no knowledge
of them for the rest of time).
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