Michael Bayne
97086356fc
Revamped drop puzzle framework to use sprites for pieces instead of
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rendering the board from the board state and doing all manner of jockeying
to prevent that from wigging out when the board state changes before the
display is ready to change.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3108 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-29 06:50:47 +00:00
Michael Bayne
a9720fd905
LGPLed the library. Hello world.
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git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3099 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-27 02:21:06 +00:00
Michael Bayne
d618d3c771
Eclipse suggested cleanup.
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git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2971 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-02-25 14:50:28 +00:00
Michael Bayne
1138be216f
Combined some things that didn't need to be separated and added better
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checking and error reporting.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2919 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-16 03:45:31 +00:00
Michael Bayne
54eaddb27d
Holy crap Batman! It's the beginnings of refactoring the basic puzzle
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stuff into Narya.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2876 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 01:42:34 +00:00