Commit Graph

5 Commits

Author SHA1 Message Date
Michael Bayne 97086356fc Revamped drop puzzle framework to use sprites for pieces instead of
rendering the board from the board state and doing all manner of jockeying
to prevent that from wigging out when the board state changes before the
display is ready to change.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3108 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-29 06:50:47 +00:00
Michael Bayne a9720fd905 LGPLed the library. Hello world.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3099 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-27 02:21:06 +00:00
Michael Bayne d618d3c771 Eclipse suggested cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2971 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-02-25 14:50:28 +00:00
Michael Bayne 1138be216f Combined some things that didn't need to be separated and added better
checking and error reporting.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2919 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-16 03:45:31 +00:00
Michael Bayne 54eaddb27d Holy crap Batman! It's the beginnings of refactoring the basic puzzle
stuff into Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2876 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 01:42:34 +00:00