up objects directly by oid. They, of course, must be on the server if they
are doing this.
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idea because that class is shared between the client and the server, so
instead we provide a blank object reference in which the authenticator can
provide whatever information it wants to the client services.
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client object by way of passing the auth response data up to the client
after the completion of the authentication phase. This allows information
loaded by an authenticator (like a user record) to make its way into the
real world.
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because subscription no longer means receiving events.
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modified code not to try to logoff in logoff() unless we're actually
logged on.
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provide information on what exception caused the object serialization or
unserialization to freak out.
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was doubling the size of the internal array every time add() was called,
whether it needed to or not, the other was that unserializing an empty set
caused expand() to be called with -1 as the index from which mayhem would
ensue.
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them before setting their value in the distributed object to prevent
subsequent events from modifying those aggregate values before the
originals were propagated to the clients by the networking thread.
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around. I always mess that up because it's backwards from instanceof.
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with distributed objects rather than having a single handleEvent() by
which all subscribers are forced to hear about all events. Now one
subscribes separately and then adds onesself as any of a few types of
listener once they have access to the subscribed object reference.
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changed to Presents and Party changed to Crowd. Whee!
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of streamable objects. (They are manipulated all as one unit. For fine
grained distributed set management, use a DSet.)
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than being created after we log on because other code will want to
register itself with the invocation director before we log on. The
invocation director now just handles being reinitialized which is what
will happen when we log off and back on.
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the subscriber so that they don't throw monkey wrenches into anyone's
business.
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resolves methods based on the types of the arguments fully properly,
rather than in the half-baked way I was doing it.
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InvocationDirector (please god let the renaming be done). Removed IntMap
and modified code to use samskivert's HashIntMap.
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packages. These contain all the message codes as well as error response
codes that are used by a particular invocation service.
Also changed client.LocationManager to client.LocationDirector and
chat.ChatManager to chat.ChatDirector to go along with the new philosophy
of naming the client-side managing entity for an invocation service a
director.
Also elimitated cocktail.util.Codes since it's no longer used as a central
repository for codes (instead they are in InvocationCodes and its
derivatives).
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