Commit Graph

11 Commits

Author SHA1 Message Date
Michael Bayne 5539822fe2 Recommented out some old debugging.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3459 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-04-04 22:41:40 +00:00
Michael Bayne 6b1be3d964 Comment edits.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3178 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-10-28 17:59:11 +00:00
Michael Bayne 72aa4b05d7 Create an instance of the appropriate class when cloning.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3149 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-10-20 00:16:39 +00:00
Michael Bayne 97086356fc Revamped drop puzzle framework to use sprites for pieces instead of
rendering the board from the board state and doing all manner of jockeying
to prevent that from wigging out when the board state changes before the
display is ready to change.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3108 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-29 06:50:47 +00:00
Michael Bayne a9720fd905 LGPLed the library. Hello world.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3099 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-27 02:21:06 +00:00
Eric Lundberg 85f8a1296a Promote the DropBoard to a non abstract class. Add in code for our
previously abstract methods to make the class behave how a theorized
IntDropBoard would have in our previous world of abstract DropBoards.
Removes the need for the ByteDropBoard and ShortDropBoard as classes can
now derive directly from DropBoard.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3087 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-19 00:55:27 +00:00
Michael Bayne 1da753e14d Brought things up to date with the latest Jakarta Commons world order.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3058 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-07-13 16:34:49 +00:00
Michael Bayne d618d3c771 Eclipse suggested cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2971 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-02-25 14:50:28 +00:00
Ray Greenwell 44247f19c6 Sigh, instead let's try giving each drop sprite only two "pop-ups".
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2928 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-31 01:26:23 +00:00
Ray Greenwell cbec145f7b Fix the floating sword-block exploit.
Pretty much what I was trying to do before, only instead of forcing the
block to a position, we continue to let the loop attempt to find a rotation
that works. Let's test and see how we like this.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2927 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-31 00:03:14 +00:00
Michael Bayne 54eaddb27d Holy crap Batman! It's the beginnings of refactoring the basic puzzle
stuff into Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2876 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 01:42:34 +00:00