to write a simple board game for gamegardens, they shouldn't have to
explicitly set up an array indicating that all the players are active
(or worse, waste 45 minutes tracking down why the game is freezing up
suddenly).
If the playerStatus array is null, all players are active.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3397 542714f4-19e9-0310-aa3c-eee0fc999fb1
games. Updated the PLAYER_KNOCKED_OUT variable name to prevent some
namespace contention issues.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3386 542714f4-19e9-0310-aa3c-eee0fc999fb1
packages properly into client, data and server subpackages. This
eliminates a bunch of hackery I had to do to properly handle dead code
removal when building the Game Gardens client and games and it simplifies
things and sets a good example to follow the standard procedure as much as
possible.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1