Do not require the playerStatus field to be initialized. If someone wants

to write a simple board game for gamegardens, they shouldn't have to
explicitly set up an array indicating that all the players are active
(or worse, waste 45 minutes tracking down why the game is freezing up
suddenly).

If the playerStatus array is null, all players are active.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3397 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2005-03-11 22:10:27 +00:00
parent fade675350
commit 3549b9cdaf
@@ -109,9 +109,10 @@ public class GameObject extends PlaceObject
/** The player index of the creating player if this is a party game. */
public int creator;
/** The status of each of the players in the game. The status value
* is one of {@link #PLAYER_LEFT_GAME} or {@link
* #PLAYER_IN_PLAY}. */
/** If null, indicates that all present players are active, or for
* more complex games can be non-null to indicate the current status
* of each player in the game. The status value is one of
* {@link #PLAYER_LEFT_GAME} or {@link #PLAYER_IN_PLAY}. */
public int[] playerStatus;
/**
@@ -151,7 +152,7 @@ public class GameObject extends PlaceObject
public boolean isActivePlayer (int pidx)
{
return (isOccupiedPlayer(pidx) &&
playerStatus != null && playerStatus[pidx] == PLAYER_IN_PLAY);
(playerStatus == null || playerStatus[pidx] == PLAYER_IN_PLAY));
}