Commit Graph

4 Commits

Author SHA1 Message Date
Walter Korman 3f45a25bdb Store the current round id in the game object rather than tracking
separately in the game manager and controller which can then get unhappily
out of sync.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1450 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-06-12 07:59:19 +00:00
Michael Bayne 5f18acd3d8 Modified distributed object attribute setting such that attributes are
*always* set immediately because after some deliberation, we decided that
doing that led to less unexpectedly annoying behavior than having to wait
for the event to propagate to see the new value.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1062 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-02-20 23:35:42 +00:00
Michael Bayne a85a6f1394 Delegation! Since it's clear that extracting services into delegation
classes is only going to become more common, I've gone and created a
comprehensive facility for creating and using delegates in the place
controller and manager as well as the game controller and manager. With
the pattern nicely set, it is also easy to extend to controller/managers
further up the hierarchy that might need to delegate special methods of
their own. Whee!


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@994 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-02-13 03:21:28 +00:00
Michael Bayne 5581b3e65b Converted more dobj classes to use the gendobj script. (Had to do a wee
bit of fiddling to accomplish some things that used to be done by hand.)


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@973 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-02-08 23:55:25 +00:00