Michael Bayne
2bf5936317
Fixed the orienting ballistic path, though it doesn't properly handle
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arbitrarily oriented sprites. They currently have to "point" toward (1, 0,
0) as that is the direction that will be aligned with the velocity.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3619 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-06-23 03:49:18 +00:00
Michael Bayne
8ef2a508c9
Created a specialization of the ballistic path that orients the sprite in
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the direction of motion as it traverses the path.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3614 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-06-22 20:21:45 +00:00
Michael Bayne
dfa9216b89
Do dat math!
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git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3612 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-06-22 18:50:38 +00:00
Michael Bayne
6fbdc4e568
Created a path for ballistic motion and an associated test. Yay for
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physics.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3610 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-06-22 18:26:54 +00:00
Michael Bayne
83d077b1fa
Make them thar useful methods publicly available.
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git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3605 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-06-18 03:04:04 +00:00
Michael Bayne
5a4df194ec
Added some methods for controlling animations within a sprite.
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git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3583 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-05-31 23:14:08 +00:00
Michael Bayne
919790557f
Removed debug logging.
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git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3575 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-05-24 20:32:16 +00:00
Michael Bayne
6d3f4c2465
Created LineSegmentPath fixed bug with path completion.
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git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3567 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-05-19 00:21:28 +00:00
Michael Bayne
2caef9416e
Created a simple straight line path, made paths actually work.
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git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3539 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-05-03 22:48:33 +00:00
Michael Bayne
78d32af2f9
Separate our scene graph into user interface and geometry, reflect that in
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the services we make available via the context. Added a sprite and path
framework not wildly unlike that in media but based around the JME
primitives.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3532 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-05-01 23:42:46 +00:00