message received on the user object that we consider to be a tell.
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what we said to the teller so that we remember that we have the
auto-response active.
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method of the chat director prior to sending cluster chat.
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by returning null instead of a filtered version.
- Changed the MuteDirector to implement ChatFilter.
- ChatDirector no longer needs a reference to the MuteDirector because
the outgoing mute-checking is now handled by the standard filtering code.
- Fixed a bug introduced by Walter back in December that caused the
MuteDirector to be _removed_ as a validator the first time you try to
/tell to a player that you've muted. How we never detected this, I'll
stay awake at night wondering...
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every time a particular person hears another person say something.
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is a problem with starting a transaction, we don't get an exception
for failing to commit the transaction.
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allowing things to get out of hand. Since getOccupantInfo may normally
return null, doing so in our strange failure case will not cause further
freakout.
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beginning. To do this more efficiently, we end up having to do some
jockeying.
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said; prune any big history when a new message is noted.
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the only circumstance where we're not getting sent our own message back to
us.
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every type of chat object known to man capable of reporting who's
listening.
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- FeedbackMessage has been subsumed into SystemMessage, which now has three
modes: INFO, FEEDBACK, or ATTENTION.
- Cleaned up methods for sending those system messages.
- on the server: sendInfo(), sendFeedback(), sendAttention()
- on the client: displayInfo(), displayFeedback(), displayAttention().
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- Repackaged crowd/chat
- All messages are delivered to the client via ChatMessage messages,
including tells.
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Can get a String[] of the currently muted players.
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