These are the preferred way to get instances of Boolean, Byte,
Short, Character, Integer, Long, Float, and Double object.
It's always made sense for Boolean objects, and with 1.5 these factory
methods were blessed as the proper way to get instances unless one
absolutely needed a distinct object.
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object in the SceneDirector to be overriden. The ZoneDirector needs to
inform its listeners when a zone change is made during this failure
case.
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you had logged on to one ocean and then moved to another, the previous
ocean's sceneIds are still in the scene cache.
Fix: Clear the scene cache both when we log off and when the scene repo is set.
Also, I made the cache be a LRUHashMap holding a measly 5 scenes.
Why are we filling up memory on the client with scenes that may or may not
ever be revisited?
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portals will by dynamically created, combined display/runtime/editable
scenes into one, enhanced support for modifying scenes and distributing
updates to the clients, various other small stuff that should not be
sweated.
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method invocation services and converted everything to the new style.
Could this be my biggest checkin ever?
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has gone by. This prevents us from getting shafted by double clicks.
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server; chat director no longer needs to wait until we're logged on to
register itself with the invocation director.
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as they are intended to represent codes shared between the client and the
server. Made correspondingly necessary changes throughout.
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SceneDirector which, without multiple inheritance, would make it
impossible to use both in a single client. Of course, we need to use both
in Yohoho!
So I refactored the whole enchilada to delegate rather than extend, which
blows because various methods must now be made public and a particular
failure case for the moveTo request now requires that a special failure
handler interface be made available so that LocationDirector "extensions"
can inject themselves into the failure handling process.
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ZoneDirector can extend the moveTo process to incorporate zones.
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changed to Presents and Party changed to Crowd. Whee!
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order. Also moved stuff from whirled.client.test and whirled.server.test
into whirled.test because it's silly having two separate test directories.
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InvocationDirector (please god let the renaming be done). Removed IntMap
and modified code to use samskivert's HashIntMap.
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Changed SceneManager to SceneDirector. Updated to deal with
LocationManager name change. Clean, clean, clean.
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work now. Scene activation is implemented. Some tests are written.
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