A-ha, found the further source of the walk-on-water bug, which is that if

you had logged on to one ocean and then moved to another, the previous
ocean's sceneIds are still in the scene cache.

Fix: Clear the scene cache both when we log off and when the scene repo is set.

Also, I made the cache be a LRUHashMap holding a measly 5 scenes.
Why are we filling up memory on the client with scenes that may or may not
ever be revisited?


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3385 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2005-03-09 22:06:38 +00:00
parent 44502d01e8
commit c36ebdc8d4
@@ -23,7 +23,7 @@ package com.threerings.whirled.client;
import java.io.IOException;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.LRUHashMap;
import com.samskivert.util.ResultListener;
import com.samskivert.util.StringUtil;
@@ -100,6 +100,7 @@ public class SceneDirector extends BasicDirector
public void setSceneRepository (SceneRepository screp)
{
_screp = screp;
_scache.clear();
}
/**
@@ -328,7 +329,7 @@ public class SceneDirector extends BasicDirector
}
// update our scene cache
_scache.put(model.sceneId, model);
_scache.put(new Integer(model.sceneId), model);
// and pass through to the normal move succeeded handler
moveSucceeded(placeId, config);
@@ -413,13 +414,14 @@ public class SceneDirector extends BasicDirector
protected SceneModel loadSceneModel (int sceneId)
{
// first look in the model cache
SceneModel model = (SceneModel)_scache.get(sceneId);
Integer key = new Integer(sceneId);
SceneModel model = (SceneModel)_scache.get(key);
// load from the repository if it's not cached
if (model == null) {
try {
model = _screp.loadSceneModel(sceneId);
_scache.put(sceneId, model);
_scache.put(key, model);
} catch (NoSuchSceneException nsse) {
// nothing special here, just fall through and return null
@@ -454,6 +456,7 @@ public class SceneDirector extends BasicDirector
// clear out our business
clearScene();
_scache.clear();
_pendingSceneId = -1;
releaseSceneModel(_pendingModel);
_previousSceneId = -1;
@@ -483,7 +486,7 @@ public class SceneDirector extends BasicDirector
protected SceneFactory _fact;
/** A cache of scene model information. */
protected HashIntMap _scache = new HashIntMap();
protected LRUHashMap _scache = new LRUHashMap(5);
/** The display scene object for the scene we currently occupy. */
protected Scene _scene;