paths one node at a time and add their desired orientation to the nodes.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1256 542714f4-19e9-0310-aa3c-eee0fc999fb1
view or remain fixed relative to the scrolling view (the default and also
the old behavior).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1253 542714f4-19e9-0310-aa3c-eee0fc999fb1
sprite was following a path is going to scroll; fixed bug in
getDirection(); added setDuration() which computes the path velocity based
on the time that the sprite should spend following the path.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1252 542714f4-19e9-0310-aa3c-eee0fc999fb1
instead we say that we want to scroll by a certain amount in a certain
amount of time. This allows the animated panel (who knows about this
stuff) to figure out when to stop scrolling without overshooting by a
pixel or two.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1244 542714f4-19e9-0310-aa3c-eee0fc999fb1
so that we can generate a whole set of bundles in a directory tree in one
fell swoop.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1177 542714f4-19e9-0310-aa3c-eee0fc999fb1
- removed tabs
- explicitly specify imports
- I made each comment a complete and punctuated sentance.
- other minor convention changes
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1155 542714f4-19e9-0310-aa3c-eee0fc999fb1
have coordinates outside of the normal scene coordinates.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1150 542714f4-19e9-0310-aa3c-eee0fc999fb1
directional constant usage. Added ability to render sprites in two
distinct layers.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1132 542714f4-19e9-0310-aa3c-eee0fc999fb1
indexed color and it converts colors that are close to a target color in
the HSV color space (with specifiable bounds on difference in hue,
saturation and value) to new colors (with specifiable offsets for hue,
saturation and value). Initial testing shows great promise for articles of
clothing and even reasonable results on skin tones.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1069 542714f4-19e9-0310-aa3c-eee0fc999fb1
panel; restructured things so everyone deals with "view" coordinates
rather than screen coordinates and the animated panel takes care of doing
the final translation before rendering.
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that scrolled views are copied to the display in their entirety instead of
just updating the dirtied regions (because we can't scroll the visible
screen buffer and then paint on top of it because the user will see things
in an intermediate stage).
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on which its sprites are rendered was scrolled so that it can generate the
appropriate dirty rectangles or update its sprite's positions.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1045 542714f4-19e9-0310-aa3c-eee0fc999fb1
we're using it to render sprites into a view that is being displayed in a
viewport that is smaller than the actual size of the view. Oh the
jockeying.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1041 542714f4-19e9-0310-aa3c-eee0fc999fb1
scrolling so that it can do so with the actual dimensions of the panel
(the scene view only knows how big its model wants to be). Changed
scrollView to viewWillScroll to more accurately reflect what's going on.
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