like to change the ordering for ChatMessage and its other derivations (the
bundle should precede the message) but that's more dangerous as the constructor
signature would not change.
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These are the preferred way to get instances of Boolean, Byte,
Short, Character, Integer, Long, Float, and Double object.
It's always made sense for Boolean objects, and with 1.5 these factory
methods were blessed as the proper way to get instances unless one
absolutely needed a distinct object.
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triggered by the activity of another user. The other username is provided
so that the message can be muted if desired.
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CommunicationAuthorizer and rolled that into the BodyObject-based
permissions system. A victory for consolidation and elegance.
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generator. It handles inner classes slightly differently and prepends a
project-specific header to the generated classes.
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more discipline when handling names in our code base. Any user entered
name should find its way into a Name object as soon as it comes out of a
text field or whatnot, and stay that way until it makes its way into a
text field or into a database record (for which String objects are vastly
simpler because of JORA magic).
Dear God, let me never again make a change this large for the rest of my
mortal life.
Unfortunately, this means we have to keep an eye out for funny business
pretty much everywhere. However, since we will absolutely want to test
market stalls and so forth on Azure, we'll have an opportunity to iron out
any funny business that might fall under the radar during our internal
testing.
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message received on the user object that we consider to be a tell.
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every type of chat object known to man capable of reporting who's
listening.
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- FeedbackMessage has been subsumed into SystemMessage, which now has three
modes: INFO, FEEDBACK, or ATTENTION.
- Cleaned up methods for sending those system messages.
- on the server: sendInfo(), sendFeedback(), sendAttention()
- on the client: displayInfo(), displayFeedback(), displayAttention().
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- Repackaged crowd/chat
- All messages are delivered to the client via ChatMessage messages,
including tells.
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method invocation services and converted everything to the new style.
Could this be my biggest checkin ever?
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to the newly simplified ChatDisplay interface, which now has but one method.
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as they are intended to represent codes shared between the client and the
server. Made correspondingly necessary changes throughout.
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types. Chat messages arriving on the auxilliary chat objects will be
tagged with the type that was associated with said objects when they were
registered with the chat director and chat displays can then render those
chat messages accordingly.
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speak messages but come from the server and are displayed differently
(like in all red or something because these will say things like "The
system is shutting down in five minutes.")
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changed to Presents and Party changed to Crowd. Whee!
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packages. These contain all the message codes as well as error response
codes that are used by a particular invocation service.
Also changed client.LocationManager to client.LocationDirector and
chat.ChatManager to chat.ChatDirector to go along with the new philosophy
of naming the client-side managing entity for an invocation service a
director.
Also elimitated cocktail.util.Codes since it's no longer used as a central
repository for codes (instead they are in InvocationCodes and its
derivatives).
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