This was residual from the initial conversion from Java, but I don't think
it's very necessary on the flash side, and Zell is working to decouple
the presents layer from flash-player specific classes and events like
ENTER_FRAME.
So now we just process everything immediately.
I did some tests, it seems that the flash player dispatches ENTER_FRAME,
then it dispatches any network events, then the frame is rendered.
So our old way of doing things was pointlessly
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5015 542714f4-19e9-0310-aa3c-eee0fc999fb1
Putting you at the top level screws up use of another Log class.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4874 542714f4-19e9-0310-aa3c-eee0fc999fb1
logging on the console so let's not be uninformatively verbose.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4803 542714f4-19e9-0310-aa3c-eee0fc999fb1
- Import bleeding may be fixed, as I had to import a bunch of things I
should have had to earlier.
- NOW they make duplicate variable definitions bad (but without block
scoping... yay).
- Another hoopjump.
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InvocationRegistration had a constructor called Registration. I wonder if
that was causing the compile error with beta2.
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Never in my life have I spent so much time debugging so little.
I think the flash player is full of bugs, I've learned to just run
everything two or three times and chase the error that happens the most. Fun!
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I'm to the point where I need to go back to array streaming and straighten
that out.
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new wacky things (and possible compiler bugs) on the way.
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It's not functional, there are still large holes in the implementation.
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