inrease my confidence in the use of the word "working".
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@635 542714f4-19e9-0310-aa3c-eee0fc999fb1
Here's the policy:
Every top-level package has a tools package under which all subpackages
exist with their tools additions. For example:
com.threerings.media.tile.TileSet
com.threerings.media.tools.tile.XMLTileSetRuleSet
com.threerings.miso.scene.MisoScene
com.threerings.miso.tools.scene.EditableMisoScene
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@630 542714f4-19e9-0310-aa3c-eee0fc999fb1
obtains the bundles from the resource manager using the new resource set
facilities. Oh, it's all so resourceful.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@628 542714f4-19e9-0310-aa3c-eee0fc999fb1
things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
Refactored TileSet into TileSet, UniformTileSet, SwissArmyTileSet and
ObjectTileSet.
Removed dependence on the "root" system property from the
XMLSceneRepository (things either pass in full paths now or input streams
fetched via the resource manager).
Removed MisoUtil.createImageManager() because everyone does that by hand
now (which is good because some non-Miso things were using MisoUtil for
that).
I think that's it, but if there was something else, don't blame me. Blame
the monkeys.
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that have no specified layer. Made the scene editor gracefully handle
the case where there are no valid tile sets for use with the selected
scene layer.
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object tiles. If no dimensions are specified for an object, it
defaults to 1x1 unit tile units. The media package supports
specification of tilesets as object tile sets via the "layer"
attribute.
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will now obtain tile set information directly from the tile sets.
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Made TileSet an interface. Throw exceptions for unknown tile or tile
set requests. General clean-up and documentation.
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from the tileset manager successfully. Cleaned up comments.
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interface. Initial version of AStarPathUtil and hooked it in to
SceneView.getPath(). Not yet tested.
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character data is read since character data may come in chunks.
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distance parameters to tile sets. Removed constant tile width/height
references except, for now, for isometric tile rendering which still
requires tiles that are 32x16.
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to separate scene display from editing functionality. Load and
initialize managers in a fashion that more appropriately hides the
implementation details. Tidied comments up a bit.
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samskivert. Added config values to specify the tileset manager and
scene manager. Split miso and editor config into two separate
properties files.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@101 542714f4-19e9-0310-aa3c-eee0fc999fb1
rendering the tiles from an isometric perspective. Added comments and
minor clean-up.
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code-sharing between the tileset and scene XML antics.
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the editor is a special-purpose app and as such can reference the TSM
directly and save us from unnecessary TM -> TSM machinations.
Reference miso.properties in its new miso-specific location.
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Modified TileManager to store the height of a tile in the Tile
object's member data when the tile is initially created since we
would like to be able to reference it speedily.
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config information from miso.properties for now. Don't pass around
ImageObservers since we're hoping to be able to address that
differently.
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