specification file and turn it into a serializable object.
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so that we can generate a whole set of bundles in a directory tree in one
fell swoop.
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of the bottom of its footprint. This allows objects to spill out beyond
their footprint (and not get clipped) as long as they are otherwise well
behaved.
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to the shape of the bottom of the object footprint; renamed the old method
and left it around in case we want to use it later.
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- removed tabs
- explicitly specify imports
- I made each comment a complete and punctuated sentance.
- other minor convention changes
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removed serialization code because SimpleStreamableObject now
automatically handles it.
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SimpleStreamableObject because config objects tend to be simple streamable
objects and can leverage the automatic serialization.
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have coordinates outside of the normal scene coordinates.
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it; modified handleAction() to call super if we or our delegates didn't
handle the action (which invokes the reflecty business).
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means that arrays of heterogenous types are now supported).
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streamable serialization code from PolyStreamableList and made it
generally available; modified the StreamableArrayList to support
heterogenous lists (because they don't have much more overhead than
homogenous lists now) which allows us to remove PolyStreamableList
entirely.
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have helper functions named set<field>At() for such a purpose.
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array element update support. (Arrays have elements, sets have entries.)
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directional constant usage. Added ability to render sprites in two
distinct layers.
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server so that we properly report our last modified times when
subsequently doing an If-Modified-Since request.
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that we can specialize the character sprite to choose a resting action at
random.
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