Log more information if the queue is full since I saw that when entering a
sword fighting puzzle just now. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2305 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SoundManager.java,v 1.47 2003/03/12 00:28:05 ray Exp $
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// $Id: SoundManager.java,v 1.48 2003/03/13 18:35:03 mdb Exp $
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package com.threerings.media.sound;
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@@ -318,15 +318,16 @@ public class SoundManager
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if (_player != null && (_clipVol != 0f) && isEnabled(type)) {
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synchronized (_queue) {
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SoundKey skey = new SoundKey(pkgPath, key);
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if (_queue.size() < MAX_QUEUE_SIZE) {
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Log.debug("play requested [key=" + key + "].");
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Log.debug("play requested [key=" + skey + "].");
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_queue.append(PLAY);
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_queue.append(new SoundKey(pkgPath, key));
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_queue.append(skey);
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} else {
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Log.warning("SoundManager not playing sound because " +
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"too many sounds in queue [pkgPath=" + pkgPath +
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", key=" + key + ", type=" + type + "].");
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"too many sounds in queue [key=" + skey +
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", type=" + type + ", queue=" + _queue + "].");
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}
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}
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}
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