Go back to defaultly broadcasting to game objects, in case someone ever
creates a traditional lobby->room server with narya, and instead allow a broadcast object to be registered with the ChatProvider to which all broadcasts will be sent. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3261 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -75,14 +75,6 @@ public class GameObject extends PlaceObject
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/** The player index of the creating player if this is a party game. */
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public int creator;
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// documentation inherited
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public boolean shouldBroadcast ()
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{
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// we do not broadcast to games because the users will get it
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// on their scene objects
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return false;
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}
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/**
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* Returns the number of players in the game.
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*/
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@@ -96,14 +96,6 @@ public class GameObject extends PlaceObject
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/** The player index of the creating player if this is a party game. */
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public int creator;
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// documentation inherited
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public boolean shouldBroadcast ()
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{
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// we do not broadcast to games because the users will get it
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// on their scene objects
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return false;
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}
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/**
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* Returns the number of players in the game.
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*/
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