Go back to defaultly broadcasting to game objects, in case someone ever

creates a traditional lobby->room server with narya, and instead allow
a broadcast object to be registered with the ChatProvider to which all
broadcasts will be sent.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3261 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2004-12-03 23:47:19 +00:00
parent 33df387517
commit feb7355804
3 changed files with 44 additions and 30 deletions
@@ -75,14 +75,6 @@ public class GameObject extends PlaceObject
/** The player index of the creating player if this is a party game. */
public int creator;
// documentation inherited
public boolean shouldBroadcast ()
{
// we do not broadcast to games because the users will get it
// on their scene objects
return false;
}
/**
* Returns the number of players in the game.
*/
@@ -96,14 +96,6 @@ public class GameObject extends PlaceObject
/** The player index of the creating player if this is a party game. */
public int creator;
// documentation inherited
public boolean shouldBroadcast ()
{
// we do not broadcast to games because the users will get it
// on their scene objects
return false;
}
/**
* Returns the number of players in the game.
*/