Give bureau sessions their own classes, and use it react immediately to disconnects. When a Thane instance dies, we want the game to shut down immediately. There's no going back from that.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5662 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -0,0 +1,36 @@
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//
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// $Id: $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.bureau.server;
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import com.threerings.presents.server.PresentsSession;
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public class BureauSession extends PresentsSession
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{
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@Override // from PresentsSession
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protected void sessionConnectionClosed ()
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{
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super.sessionConnectionClosed();
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// end our session when the connection is closed
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endSession();
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}
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}
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@@ -47,9 +47,8 @@ public class BureauSessionFactory implements SessionFactory
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public Class<? extends PresentsSession> getSessionClass (AuthRequest areq)
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{
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// Just give bureaus a vanilla PresentsSession client for now.
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// TODO: will bureaus need a more tailored client?
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if (areq.getCredentials() instanceof BureauCredentials) {
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return PresentsSession.class;
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return BureauSession.class;
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} else {
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return _delegate.getSessionClass(areq);
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}
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