Checkpoint, I've got an interactive 2d scene mostly working.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4151 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -27,7 +27,7 @@ import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.presents.client.InvocationListener;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.data.ListenerMarshaller;
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import com.threerings.presents.data.InvocationMarshaller_ListenerMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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import com.threerings.util.Name;
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@@ -56,7 +56,7 @@ public class ChatMarshaller extends InvocationMarshaller
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// documentation inherited from interface
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public function broadcast (arg1 :Client, arg2 :String, arg3 :InvocationListener) :void
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{
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var listener3 :ListenerMarshaller = new ListenerMarshaller();
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var listener3 :InvocationMarshaller_ListenerMarshaller = new InvocationMarshaller_ListenerMarshaller();
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listener3.listener = arg3;
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sendRequest(arg1, BROADCAST, [ arg2, listener3 ]);
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}
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@@ -2,11 +2,11 @@ package com.threerings.crowd.chat.data {
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import com.threerings.util.Long;
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import com.threerings.presents.data.ListenerMarshaller;
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import com.threerings.presents.data.InvocationMarshaller_ListenerMarshaller;
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import com.threerings.crowd.chat.client.TellListener;
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public class TellMarshaller extends ListenerMarshaller
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public class TellMarshaller extends InvocationMarshaller_ListenerMarshaller
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{
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/** The method id used to dispatch {@link #tellSucceeded}
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* responses. */
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