Don't log the whole game object when we destroy it, just the oid.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@595 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-11-07 10:44:02 +00:00
parent 13770d1efb
commit f4f846f7e8
@@ -1,5 +1,5 @@
// //
// $Id: GameManager.java,v 1.15 2001/11/07 03:21:42 mdb Exp $ // $Id: GameManager.java,v 1.16 2001/11/07 10:44:02 mdb Exp $
package com.threerings.parlor.game; package com.threerings.parlor.game;
@@ -112,7 +112,8 @@ public class GameManager
*/ */
protected void placeBecameEmpty () protected void placeBecameEmpty ()
{ {
Log.info("Game room empty. Going away. [game=" + _gameobj + "]."); Log.info("Game room empty. Going away. " +
"[gameOid=" + _gameobj.getOid() + "].");
// shut down the place (which will destroy the game object and // shut down the place (which will destroy the game object and
// clean up after everything) // clean up after everything)