Don't log the whole game object when we destroy it, just the oid.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@595 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: GameManager.java,v 1.15 2001/11/07 03:21:42 mdb Exp $
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// $Id: GameManager.java,v 1.16 2001/11/07 10:44:02 mdb Exp $
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package com.threerings.parlor.game;
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package com.threerings.parlor.game;
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@@ -112,7 +112,8 @@ public class GameManager
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*/
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*/
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protected void placeBecameEmpty ()
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protected void placeBecameEmpty ()
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{
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{
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Log.info("Game room empty. Going away. [game=" + _gameobj + "].");
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Log.info("Game room empty. Going away. " +
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"[gameOid=" + _gameobj.getOid() + "].");
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// shut down the place (which will destroy the game object and
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// shut down the place (which will destroy the game object and
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// clean up after everything)
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// clean up after everything)
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