From f4f846f7e8ee1eb91b4df604c08d68cc2ee1ebae Mon Sep 17 00:00:00 2001 From: Michael Bayne Date: Wed, 7 Nov 2001 10:44:02 +0000 Subject: [PATCH] Don't log the whole game object when we destroy it, just the oid. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@595 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- src/java/com/threerings/parlor/game/GameManager.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/java/com/threerings/parlor/game/GameManager.java b/src/java/com/threerings/parlor/game/GameManager.java index aa84cae6b..8157e165d 100644 --- a/src/java/com/threerings/parlor/game/GameManager.java +++ b/src/java/com/threerings/parlor/game/GameManager.java @@ -1,5 +1,5 @@ // -// $Id: GameManager.java,v 1.15 2001/11/07 03:21:42 mdb Exp $ +// $Id: GameManager.java,v 1.16 2001/11/07 10:44:02 mdb Exp $ package com.threerings.parlor.game; @@ -112,7 +112,8 @@ public class GameManager */ protected void placeBecameEmpty () { - Log.info("Game room empty. Going away. [game=" + _gameobj + "]."); + Log.info("Game room empty. Going away. " + + "[gameOid=" + _gameobj.getOid() + "]."); // shut down the place (which will destroy the game object and // clean up after everything)