Revamped iso scene rendering yet again to remove unnecessary dirty
rectangle propagation and to only render the dirty portions of dirty objects and sprites. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@509 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: IsoUtil.java,v 1.10 2001/10/18 20:24:05 shaper Exp $
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// $Id: IsoUtil.java,v 1.11 2001/10/19 23:26:31 shaper Exp $
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package com.threerings.miso.scene.util;
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@@ -204,11 +204,17 @@ public class IsoUtil
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}
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}
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/**
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* Returns the tile coordinate of the given full coordinate.
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*/
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public static int fullToTile (int val)
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{
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return (val / FULL_TILE_FACTOR);
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}
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/**
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* Returns the fine coordinate of the given full coordinate.
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*/
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public static int fullToFine (int val)
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{
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return (val - ((val / FULL_TILE_FACTOR) * FULL_TILE_FACTOR));
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