Ask the SceneProvider to handle a moveBody request if the body is already
in the correct zone. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3064 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: ZoneProvider.java,v 1.16 2003/10/25 00:10:35 mdb Exp $
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// $Id: ZoneProvider.java,v 1.17 2004/07/30 21:13:41 ray Exp $
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package com.threerings.whirled.zone.server;
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package com.threerings.whirled.zone.server;
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@@ -202,11 +202,17 @@ public class ZoneProvider
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*/
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*/
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public void moveBody (ZonedBodyObject source, int zoneId, int sceneId)
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public void moveBody (ZonedBodyObject source, int zoneId, int sceneId)
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{
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{
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// first remove them from their old location
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if (source.getZoneId() == zoneId) {
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leaveOccupiedZone(source);
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// handle the case of moving somewhere in the same zone
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_screg.sceneprov.moveBody((BodyObject) source, sceneId);
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// then send a forced move notification
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} else {
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ZoneSender.forcedMove((BodyObject)source, zoneId, sceneId);
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// first remove them from their old location
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leaveOccupiedZone(source);
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// then send a forced move notification
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ZoneSender.forcedMove((BodyObject)source, zoneId, sceneId);
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}
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}
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}
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/**
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/**
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