Made PlaceView extend flash's IEventDispatcher, wired up something
that sorta behaves like our controllers in java. I might be able to make this better. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4161 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -25,6 +25,8 @@ import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.util.CrowdContext;
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import com.threerings.events.ControllerEvent;
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/**
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* Controls the user interface that is used to display a place. When the
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* client moves to a new place, the appropriate place controller is
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@@ -119,6 +121,9 @@ public /*abstract*/ class PlaceController /*extends Controller*/
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_plobj = plobj;
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if (_view != null ) {
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_view.addEventListener(
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ControllerEvent.TYPE, handleControllerEvent);
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// let the UI hierarchy know that we've got our place
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PlaceViewUtil.dispatchWillEnterPlace(_view, plobj);
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// and display the user interface
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@@ -172,6 +177,8 @@ public /*abstract*/ class PlaceController /*extends Controller*/
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// let the UI hierarchy know that we're outta here
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if (_view != null ) {
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_view.removeEventListener(
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ControllerEvent.TYPE, handleControllerEvent);
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PlaceViewUtil.dispatchDidLeavePlace(_view, plobj);
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_ctx.clearPlaceView(_view);
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_view = null;
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@@ -180,6 +187,28 @@ public /*abstract*/ class PlaceController /*extends Controller*/
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_plobj = null;
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}
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/**
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* Handle the specified action that was generated somewhere in our
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* view.
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*
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* @return true if the action has been handled, false otherwise.
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*/
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public function handleAction (cmd :String, arg :Object) :Boolean
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{
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return false; // by default, no action is handled
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}
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/**
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* A callback where we listen to ControllerEvents and unwrap
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* them for easy handling.
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*/
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private function handleControllerEvent (event :ControllerEvent) :void
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{
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if (handleAction(event.command, event.arg)) {
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event.stopImmediatePropagation();
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}
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}
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/**
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* Handles basic place controller action events. Derived classes
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* should be sure to call <code>super.handleAction</code> for events
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@@ -21,6 +21,8 @@
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package com.threerings.crowd.client {
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import flash.events.IEventDispatcher;
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import com.threerings.crowd.data.PlaceObject;
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/**
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@@ -56,7 +58,7 @@ import com.threerings.crowd.data.PlaceObject;
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* com.threerings.crowd.util.CrowdContext} derivative in use by
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* the client, but those are best supplied at construct time.
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*/
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public interface PlaceView
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public interface PlaceView extends IEventDispatcher
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{
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/**
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* Called when the client has entered a place and is about to display
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@@ -0,0 +1,25 @@
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package com.threerings.events {
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import flash.events.Event;
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public class ControllerEvent extends Event
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{
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/** The event type for all controller events. */
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public static const TYPE :String = "controller";
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public var command :String;
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public var arg :Object;
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public function ControllerEvent (command :String, arg :Object = null)
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{
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super(TYPE, true);
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this.command = command;
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this.arg = arg;
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}
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public override function toString () :String
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{
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return "ControllerEvent[" + command + " (" + arg + ")]";
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}
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}
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}
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