Pushed reportWinnersAndLosers and related methods up to GameManager, MouseInputAdapter instead of MouseAdapter/MouseMotionAdapter.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3221 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleManager.java,v 1.17 2004/10/28 19:29:59 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -67,22 +67,6 @@ public abstract class PuzzleManager extends GameManager
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return _boards;
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}
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/**
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* Returns the user object for the player with the specified index or
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* null if the player at that index is not online.
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*/
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public BodyObject getPlayer (int playerIdx)
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{
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// if we have their oid, use that
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int ploid = _playerOids[playerIdx];
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if (ploid > 0) {
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return (BodyObject)CrowdServer.omgr.getObject(ploid);
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}
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// otherwise look them up by name
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Name name = getPlayerName(playerIdx);
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return (name == null) ? null : CrowdServer.lookupBody(name);
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}
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/**
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* Returns the board summary for the given player index.
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*/
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@@ -172,17 +156,6 @@ public abstract class PuzzleManager extends GameManager
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}
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}
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/**
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* Returns whether game conclusion antics such as rating updates
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* should be performed when an in-play game is ended. Derived classes
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* may wish to override this method to customize the conditions under
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* which the game is concluded.
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*/
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public boolean shouldConcludeGame ()
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{
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return (_puzobj.state == PuzzleObject.GAME_OVER);
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}
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/**
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* Called when a player has been marked as knocked out but before the
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* knock-out status update has been sent to the players. Any status
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@@ -444,44 +417,9 @@ public abstract class PuzzleManager extends GameManager
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// send along one final status update
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sendStatusUpdate();
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// report the winners and losers if appropriate
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int winnerCount = _puzobj.getWinnerCount();
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if (shouldConcludeGame() && winnerCount > 0 && !_puzobj.isDraw()) {
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reportWinnersAndLosers();
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}
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super.gameDidEnd();
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}
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/**
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* Report winner and loser oids to each room that any of the
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* winners/losers is in.
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*/
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protected void reportWinnersAndLosers ()
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{
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OidList winners = new OidList();
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OidList losers = new OidList();
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OidList places = new OidList();
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Object[] args = new Object[] { winners, losers };
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for (int ii=0, nn=_playerOids.length; ii < nn; ii++) {
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BodyObject user = getPlayer(ii);
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if (user != null) {
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places.add(user.location);
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(_puzobj.isWinner(ii) ? winners : losers).add(user.getOid());
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}
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}
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// now send a message event to each room
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for (int ii=0, nn = places.size(); ii < nn; ii++) {
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DObject place = CrowdServer.omgr.getObject(places.get(ii));
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if (place != null) {
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place.postMessage(WINNERS_AND_LOSERS, args);
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}
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}
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}
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/**
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* Report to the knocked-out player's room that they were knocked out.
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*/
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