Pushed reportWinnersAndLosers and related methods up to GameManager, MouseInputAdapter instead of MouseAdapter/MouseMotionAdapter.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3221 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2004-11-18 21:45:10 +00:00
parent 84b6bf5468
commit e5f36ca111
4 changed files with 107 additions and 75 deletions
@@ -21,13 +21,13 @@
package com.threerings.parlor.card.client;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.util.ArrayList;
import java.util.Iterator;
import javax.swing.event.MouseInputAdapter;
import com.samskivert.swing.Controller;
import com.samskivert.swing.event.CommandEvent;
@@ -144,7 +144,7 @@ public abstract class CardPanel extends VirtualMediaPanel
{
super(frameManager);
MouseAdapter ma = new MouseAdapter() {
MouseInputAdapter mia = new MouseInputAdapter() {
public void mousePressed (MouseEvent me) {
if (_activeSprite != null && !isManaged(_activeSprite)) {
_activeSprite = null;
@@ -188,11 +188,6 @@ public abstract class CardPanel extends VirtualMediaPanel
);
}
}
};
addMouseListener(ma);
MouseMotionAdapter mma = new MouseMotionAdapter() {
public void mouseMoved (MouseEvent me)
{
Sprite newActiveSprite = null;
@@ -252,8 +247,9 @@ public abstract class CardPanel extends VirtualMediaPanel
}
}
};
addMouseMotionListener(mma);
addMouseListener(mia);
addMouseMotionListener(mia);
}
/**
@@ -0,0 +1,34 @@
//
// $Id: PuzzleCodes.java 3184 2004-10-28 19:20:27Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.game;
import com.threerings.presents.data.InvocationCodes;
/**
* Constants relating to the game services.
*/
public interface GameCodes extends InvocationCodes
{
/** The name of the message event to a placeObject that reports
* the winners and losers of a game. */
public static final String WINNERS_AND_LOSERS = "winnersAndLosers";
}
@@ -1,5 +1,5 @@
//
// $Id: GameManager.java,v 1.76 2004/10/22 19:27:54 ray Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -33,6 +33,8 @@ import com.threerings.util.Name;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.dobj.AttributeChangeListener;
import com.threerings.presents.dobj.AttributeChangedEvent;
import com.threerings.presents.dobj.DObject;
import com.threerings.presents.dobj.OidList;
import com.threerings.presents.server.util.SafeInterval;
import com.threerings.crowd.chat.server.SpeakProvider;
@@ -56,7 +58,7 @@ import com.threerings.parlor.server.ParlorSender;
* bodies in that location.
*/
public class GameManager extends PlaceManager
implements ParlorCodes, GameProvider, AttributeChangeListener
implements ParlorCodes, GameCodes, GameProvider, AttributeChangeListener
{
// documentation inherited
protected void didInit ()
@@ -253,6 +255,22 @@ public class GameManager extends PlaceManager
{
}
/**
* Returns the user object for the player with the specified index or
* null if the player at that index is not online.
*/
public BodyObject getPlayer (int playerIdx)
{
// if we have their oid, use that
int ploid = _playerOids[playerIdx];
if (ploid > 0) {
return (BodyObject)CrowdServer.omgr.getObject(ploid);
}
// otherwise look them up by name
Name name = getPlayerName(playerIdx);
return (name == null) ? null : CrowdServer.lookupBody(name);
}
/**
* Sets the specified player as an AI with the specified skill. It is
* assumed that this will be set soon after the player names for all
@@ -739,6 +757,17 @@ public class GameManager extends PlaceManager
Arrays.fill(winners, false);
}
/**
* Returns whether game conclusion antics such as rating updates
* should be performed when an in-play game is ended. Derived classes
* may wish to override this method to customize the conditions under
* which the game is concluded.
*/
public boolean shouldConcludeGame ()
{
return (_gameobj.state == GameObject.GAME_OVER);
}
/**
* Called when the game is about to end, but before the game end
* notification has been delivered to the players. Derived classes
@@ -776,9 +805,44 @@ public class GameManager extends PlaceManager
}
});
// report the winners and losers if appropriate
int winnerCount = _gameobj.getWinnerCount();
if (shouldConcludeGame() && winnerCount > 0 && !_gameobj.isDraw()) {
reportWinnersAndLosers();
}
// calculate ratings and all that...
}
/**
* Report winner and loser oids to each room that any of the
* winners/losers is in.
*/
protected void reportWinnersAndLosers ()
{
OidList winners = new OidList();
OidList losers = new OidList();
OidList places = new OidList();
Object[] args = new Object[] { winners, losers };
for (int ii=0, nn=_playerOids.length; ii < nn; ii++) {
BodyObject user = getPlayer(ii);
if (user != null) {
places.add(user.location);
(_gameobj.isWinner(ii) ? winners : losers).add(user.getOid());
}
}
// now send a message event to each room
for (int ii=0, nn = places.size(); ii < nn; ii++) {
DObject place = CrowdServer.omgr.getObject(places.get(ii));
if (place != null) {
place.postMessage(WINNERS_AND_LOSERS, args);
}
}
}
/**
* Called when the game is to be reset to its starting state in
* preparation for a new game without actually ending the current
@@ -1,5 +1,5 @@
//
// $Id: PuzzleManager.java,v 1.17 2004/10/28 19:29:59 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -67,22 +67,6 @@ public abstract class PuzzleManager extends GameManager
return _boards;
}
/**
* Returns the user object for the player with the specified index or
* null if the player at that index is not online.
*/
public BodyObject getPlayer (int playerIdx)
{
// if we have their oid, use that
int ploid = _playerOids[playerIdx];
if (ploid > 0) {
return (BodyObject)CrowdServer.omgr.getObject(ploid);
}
// otherwise look them up by name
Name name = getPlayerName(playerIdx);
return (name == null) ? null : CrowdServer.lookupBody(name);
}
/**
* Returns the board summary for the given player index.
*/
@@ -172,17 +156,6 @@ public abstract class PuzzleManager extends GameManager
}
}
/**
* Returns whether game conclusion antics such as rating updates
* should be performed when an in-play game is ended. Derived classes
* may wish to override this method to customize the conditions under
* which the game is concluded.
*/
public boolean shouldConcludeGame ()
{
return (_puzobj.state == PuzzleObject.GAME_OVER);
}
/**
* Called when a player has been marked as knocked out but before the
* knock-out status update has been sent to the players. Any status
@@ -444,44 +417,9 @@ public abstract class PuzzleManager extends GameManager
// send along one final status update
sendStatusUpdate();
// report the winners and losers if appropriate
int winnerCount = _puzobj.getWinnerCount();
if (shouldConcludeGame() && winnerCount > 0 && !_puzobj.isDraw()) {
reportWinnersAndLosers();
}
super.gameDidEnd();
}
/**
* Report winner and loser oids to each room that any of the
* winners/losers is in.
*/
protected void reportWinnersAndLosers ()
{
OidList winners = new OidList();
OidList losers = new OidList();
OidList places = new OidList();
Object[] args = new Object[] { winners, losers };
for (int ii=0, nn=_playerOids.length; ii < nn; ii++) {
BodyObject user = getPlayer(ii);
if (user != null) {
places.add(user.location);
(_puzobj.isWinner(ii) ? winners : losers).add(user.getOid());
}
}
// now send a message event to each room
for (int ii=0, nn = places.size(); ii < nn; ii++) {
DObject place = CrowdServer.omgr.getObject(places.get(ii));
if (place != null) {
place.postMessage(WINNERS_AND_LOSERS, args);
}
}
}
/**
* Report to the knocked-out player's room that they were knocked out.
*/