Pushed reportWinnersAndLosers and related methods up to GameManager, MouseInputAdapter instead of MouseAdapter/MouseMotionAdapter.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3221 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2004-11-18 21:45:10 +00:00
parent 84b6bf5468
commit e5f36ca111
4 changed files with 107 additions and 75 deletions
@@ -1,5 +1,5 @@
//
// $Id: GameManager.java,v 1.76 2004/10/22 19:27:54 ray Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -33,6 +33,8 @@ import com.threerings.util.Name;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.dobj.AttributeChangeListener;
import com.threerings.presents.dobj.AttributeChangedEvent;
import com.threerings.presents.dobj.DObject;
import com.threerings.presents.dobj.OidList;
import com.threerings.presents.server.util.SafeInterval;
import com.threerings.crowd.chat.server.SpeakProvider;
@@ -56,7 +58,7 @@ import com.threerings.parlor.server.ParlorSender;
* bodies in that location.
*/
public class GameManager extends PlaceManager
implements ParlorCodes, GameProvider, AttributeChangeListener
implements ParlorCodes, GameCodes, GameProvider, AttributeChangeListener
{
// documentation inherited
protected void didInit ()
@@ -253,6 +255,22 @@ public class GameManager extends PlaceManager
{
}
/**
* Returns the user object for the player with the specified index or
* null if the player at that index is not online.
*/
public BodyObject getPlayer (int playerIdx)
{
// if we have their oid, use that
int ploid = _playerOids[playerIdx];
if (ploid > 0) {
return (BodyObject)CrowdServer.omgr.getObject(ploid);
}
// otherwise look them up by name
Name name = getPlayerName(playerIdx);
return (name == null) ? null : CrowdServer.lookupBody(name);
}
/**
* Sets the specified player as an AI with the specified skill. It is
* assumed that this will be set soon after the player names for all
@@ -739,6 +757,17 @@ public class GameManager extends PlaceManager
Arrays.fill(winners, false);
}
/**
* Returns whether game conclusion antics such as rating updates
* should be performed when an in-play game is ended. Derived classes
* may wish to override this method to customize the conditions under
* which the game is concluded.
*/
public boolean shouldConcludeGame ()
{
return (_gameobj.state == GameObject.GAME_OVER);
}
/**
* Called when the game is about to end, but before the game end
* notification has been delivered to the players. Derived classes
@@ -776,9 +805,44 @@ public class GameManager extends PlaceManager
}
});
// report the winners and losers if appropriate
int winnerCount = _gameobj.getWinnerCount();
if (shouldConcludeGame() && winnerCount > 0 && !_gameobj.isDraw()) {
reportWinnersAndLosers();
}
// calculate ratings and all that...
}
/**
* Report winner and loser oids to each room that any of the
* winners/losers is in.
*/
protected void reportWinnersAndLosers ()
{
OidList winners = new OidList();
OidList losers = new OidList();
OidList places = new OidList();
Object[] args = new Object[] { winners, losers };
for (int ii=0, nn=_playerOids.length; ii < nn; ii++) {
BodyObject user = getPlayer(ii);
if (user != null) {
places.add(user.location);
(_gameobj.isWinner(ii) ? winners : losers).add(user.getOid());
}
}
// now send a message event to each room
for (int ii=0, nn = places.size(); ii < nn; ii++) {
DObject place = CrowdServer.omgr.getObject(places.get(ii));
if (place != null) {
place.postMessage(WINNERS_AND_LOSERS, args);
}
}
}
/**
* Called when the game is to be reset to its starting state in
* preparation for a new game without actually ending the current