Accomodate up to one extra message per second in case the client is balls to
the wall. There are vagaries of timing that simply cannot be accounted for and a client that spends too much time with its balls up against a proverbial hard flat surface will eventually get disconnected, but we are now a bit more lenient in handling ~10 second sustained bursts of activity. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5459 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -555,7 +555,7 @@ public class PresentsClient
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protected Throttle createIncomingMessageThrottle ()
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{
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// see throttleUpdated() for details on these numbers
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return new Throttle(10*Client.DEFAULT_MSGS_PER_SECOND+1, 10*1000L);
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return new Throttle(10*(Client.DEFAULT_MSGS_PER_SECOND+1), 10*1000L);
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}
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/**
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