Accomodate up to one extra message per second in case the client is balls to

the wall. There are vagaries of timing that simply cannot be accounted for and
a client that spends too much time with its balls up against a proverbial hard
flat surface will eventually get disconnected, but we are now a bit more
lenient in handling ~10 second sustained bursts of activity.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5459 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2008-10-24 20:45:18 +00:00
parent 9cf79c22b3
commit e52dae9a92
@@ -555,7 +555,7 @@ public class PresentsClient
protected Throttle createIncomingMessageThrottle ()
{
// see throttleUpdated() for details on these numbers
return new Throttle(10*Client.DEFAULT_MSGS_PER_SECOND+1, 10*1000L);
return new Throttle(10*(Client.DEFAULT_MSGS_PER_SECOND+1), 10*1000L);
}
/**