Initial work on making use of full-screen exclusive mode and additional
rendering optimizations available in JDK 1.4. Use a BufferStrategy, and changed AnimatedPanel to extend Canvas rather than JPanel. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@847 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,11 +1,9 @@
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//
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// $Id: SpritePanel.java,v 1.8 2001/12/17 03:33:40 mdb Exp $
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// $Id: SpritePanel.java,v 1.9 2002/01/08 22:16:58 shaper Exp $
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package com.threerings.cast.builder;
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import java.awt.*;
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import javax.swing.BorderFactory;
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import javax.swing.border.BevelBorder;
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import com.threerings.media.sprite.*;
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@@ -33,9 +31,6 @@ public class SpritePanel
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_spritemgr = new SpriteManager();
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_animmgr = new AnimationManager(_spritemgr, this);
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// create a visually pleasing border
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setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED));
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// listen to the builder model so that we can update the
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// sprite when a new component is selected
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_model.addListener(this);
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