Initialize the path before saving it off so that the animation manager
can't attempt to move a sprite along a path that isn't fully prepared. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@846 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: Sprite.java,v 1.33 2001/12/19 07:43:09 mdb Exp $
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// $Id: Sprite.java,v 1.34 2002/01/07 23:51:52 shaper Exp $
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package com.threerings.media.sprite;
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package com.threerings.media.sprite;
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@@ -319,11 +319,11 @@ public class Sprite implements DirectionCodes
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*/
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*/
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public void move (Path path)
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public void move (Path path)
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{
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{
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// save our path
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// initialize the path
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_path = path;
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path.init(this, System.currentTimeMillis());
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// and initialize it
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// and save it off
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_path.init(this, System.currentTimeMillis());
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_path = path;
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}
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}
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/**
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/**
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